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#1 |
Registered User
Join Date: May 2011
Location: Germany
Age: 46
Posts: 63
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Question about loading a kick1.3 and a rad disk on cd32 at the same time
good morning,
I need your help. I want to load a kick1.3 and a rad disk on the cd32 at the same time. I would use skick for this, because according to the skick manual this should be possible. the cd32 only has 2 MB chip ram. a TF330 with 64 MB is installed on the cd32. what should the command line in the startup sequence be so that a rad disk is loaded first and then kick1.3 at the very end. I can get a rad disk to be created and the contents copied into it. Then I load kick1.3 and the cd32 boots. but the rad was deleted in the process. what do I have to do to make this work? |
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#2 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,375
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Probably not at all. First, kick 1.3 has problems of its own with more than 512KB chip, second the RAD is a kickstart module of its own, and it did not exist in 1.3. Third, to which degree the CD32 can be even used in 1.3 is questionable. 1.3 requires either autoconf or floppy booting, and there is no other self-booting device available in the CD32, and no means to connect a floppy.
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#3 | |
Registered User
Join Date: May 2011
Location: Germany
Age: 46
Posts: 63
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Quote:
I wasn't aware of the thing with the rad and kick1.3. That could actually be a problem. Can't i modify the s-s so that it first queries the kick for the version and then executes a certain startup sequence? Then I wouldn't need a rad disk. I would then load a kick 1.3 with skick. After that, a version query would have to happen and if 1.3 is detected, a kind of selection menu would have to be started. The background is that I'm trying to create an image for a CF that has a boot menu. So far everything's worked. Unfortunately there are games that aren't compatible with kick 2.0 or higher, don't have whdload support or if they do, then sometimes they're so difficult that they can't be played at all without a trainer. At least not for me. Then I like to use versions that have a built-in trainer. So far I've been able to install every game this way. Only Amnios refuses. There is a whdload version, but without a trainer. The disk version is not an ndos and therefore the data is readable. I can also read the data and start and run the trainer, but the game doesn't like kick 2.0 and higher, which is why it crashes. Last edited by Trigger58; 30 July 2024 at 08:41. |
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#4 | |
Registered User
Join Date: May 2011
Location: Germany
Age: 46
Posts: 63
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Quote:
I managed it. The floppy disk version with trainer of the game AMNIOS now works on the CD32. The tool Relokick 1.4a does this. It only works in conjunction with the Wallstreet module, but it works. First I boot normally into the hard drive's game selection menu. If I then select the game AMNIOS, the entire contents of the Relokick1.4a floppy disk are loaded into a RAD and then a reboot is carried out. The RAD then loads the Relokick program with the message that after a successful boot, please insert the AMNIOS floppy disk 1 and hold down the left mouse button during booting until the blue screen appears. Relokick loads the kick1.3 into the RAM and the RAD got deleted automatically. I don't have to delete it. ![]() (i use google translation) |
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#5 |
Norbert
Join Date: Jan 2022
Location: Poland
Posts: 140
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Why do you copy relokick to RAD if relokick 1.4 can be run from HDD?
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#6 | |
Registered User
Join Date: May 2011
Location: Germany
Age: 46
Posts: 63
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Quote:
Answer: i love the rad ![]() I work on another workaround for this game. The TF330 has a jumper to disable Cache. This helps and with this i can use skick too. I work on a solution with a patched kick1.3 with scsi.device. with a modified startup-sequence and checking the version should help to get the game running from hard drive without wallstreet needed. |
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#7 |
Norbert
Join Date: Jan 2022
Location: Poland
Posts: 140
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Using RAD causes two resets. The first one when you need to start from RAD, the second one after Relokick operation. Booting Relokick from HDD is just one reset. Try using scsi.device and the mountlist under kickstart 1.3 to activate the selected partitions. Will it be a small FFS or OFS partition?
(i use google translation) |
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#8 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,581
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If you have a TF330 installed why not use MAPROM to remap in KS1.3 instead of relokick?
You could map in KS1.3 WITH scsi.device included so the HDD works. With the right partitioning it should be possible to have a WB1.3 HDD partition and a WB3+ HDD partition. Raise a WHDload support request and maybe the slave author StingRay will add trainer options for you. https://whdload.de/mantis |
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#9 | |
Registered User
Join Date: May 2011
Location: Germany
Age: 46
Posts: 63
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Quote:
To boot into KS1.3 with scsi.device you mean a patched one? |
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#10 | |
Registered User
Join Date: May 2011
Location: Germany
Age: 46
Posts: 63
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Quote:
Youre right. I will give it a test. At the moment i use a CD32 Compilation HDD Image with 200 Games on it here from EAB. I don't know which filesystem is used therefor. i only test a few different things before i will build my own. |
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#11 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,581
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Quote:
I am not a TF330 user but IIRC you use MUFastROM from the MMULib MMULib To make a KS1.3 ROM file which includes scsi.device you follow this guide https://eab.abime.net/showthread.php?t=77782 |
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#12 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,581
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It might be worth trying Blizkick
https://aminet.net/package/util/boot/BlizKick And Kickctrls https://aminet.net/package/util/boot/KickControl If they work with TF330 then there's a Blizkick module to add scsi.device |
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#13 |
Registered User
Join Date: May 2011
Location: Germany
Age: 46
Posts: 63
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Cool. Thanks for all these informations. I will give them a try after W:O:A.
I drive tomorrow only for one day. |
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