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Old Yesterday, 12:44   #61
Lilura
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Quote:
Originally Posted by Dunny View Post
I ain't mad, just a little miffed at a perceived slight is all. It's good. And no the ST was not great and the 8bits had plenty to offer in '87. Even on the Speccy. Just look at Cecco's output - Cybernoid didn't come out until '88 and that was amazing.
That's cool, man. I am actually glad that you would feel miffed at the legendary Speccy being compared to the lowly ST.

I have no problems with 8 bit Speccy and its games-catalogue. But 16-bit "Speccy" I have a problem with (the ST) because it didn't break rock-hard ground like the Speccy did (with the exception of MIDI Maze). But one game ain't enough. You need a ton of good games to create genre pedigree and a unique platform.

For gaming, I can't think of a worse Western micro than the ST -- not one that sold like the ST did, at any rate. ST was lowest of the low.
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Old Yesterday, 13:01   #62
TCD
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Quote:
Originally Posted by Lilura View Post
ST was lowest of the low.
Making that statement on an Amiga forum takes some true courage
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Old Yesterday, 13:07   #63
Lilura
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Making that statement on an Amiga forum takes some true courage
I just need to make sure if I am posting on the right site.
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Old Yesterday, 13:35   #64
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Here are a few "tribute" infographics that I made for the Speccy in 2024:

Quote:













(Note sure how to reduce image size in post. Moderators may need to edit this post.)
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Old Yesterday, 19:33   #65
Megalomaniac
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Quote:
Originally Posted by Lilura View Post
Because the ST was essentially a 16-bit ZX Spectrum + MIDI. A soulless off-the-shelf-parts micro, unlike the Amiga, C64 and Atari 8 bits.

When you can't scroll the screen smoothly just make flip-screen and fixed-screen games. Like the ZX Spectrum.
I also read this as saying that the Spectrum was soulless and couldn't scroll, language barrier I guess. "A is like B, and A is soulless" sounds to me like "B is soulless too". Funnily enough R-Type and Ant Attack are two of the games I though of to rebut the latter idea.

As for the ST not having other ground-breaking games, I'd add Dungeon Master, Carrier Command and Starglider. Populous if we also count joint ST/Amiga developments released simultaneously. And which PCs are you comparing the ST to for 3D games? In 1987 you could get an ST for £300, an EGA monitor alone cost more than that. For that plus a full 8086 PC with EGA, beeper sound and a single 360k floppy drive you're talking over £1000 - you'd never buy a system like that purely for games, even 'serious' games. To beat an ST for 3D you'd need at least a 286 with VGA and Ad-Lib sound, when did that become affordable? Amiga beats ST, unquestionably, but ST beats even expensive PCs of its era for 'serious' games, at least until 1989 or so (once you could buy a PC that was fast enough for Wing Commander without needing upgrading, I guess).

Last edited by Megalomaniac; Yesterday at 19:44.
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Old Yesterday, 19:52   #66
alexh
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I got my Amiga in the summer holiday of 1990 and upto July I would have been buying and using Spectrum Sinclair +3
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Old Yesterday, 20:54   #67
Karlos
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I stopped as soon as 9-bit games appeared...

The Amiga was special, the only 16-bit machine that could handle 17-bit Software

I'll get my coat.

Last edited by Karlos; Yesterday at 21:07.
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