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Old Yesterday, 08:09   #21
Pyromania
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Quote:
Originally Posted by chip View Post
Amiga platformers rulez !
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Old Yesterday, 09:11   #22
AestheticDebris
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Quote:
Originally Posted by DisasterIncarna View Post
what kind of platformer do you think qualifies in this case? stuff like rodland or just anything that kinda forces you to jump around on different levels/platforms rather than be more "on the rails" platforming while scrolling.
It's a tough one, I don't think I'd reatly consider Rodland to be a platformer, per se. I'd say there needs to be some element of challenge in negotiating the platforms for it to really count, but like I say these things aren't clear cut.

But if you consider Shadow of the Beast to be a platformer, then you have to start calling thing like Double Dragon a platformer for the same reason and that's basically ludicrous.
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Old Yesterday, 09:55   #23
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Agreed it can be a rabbit hole, similar to "but is it a RPG". Personally I just apply the platformer moniker to games where platform navigation and precision jumping is the main gameplay focus. The other games get "with platforming elements" treatment.

So Superfrog and James Pond are platformers, but SotB, Wolfchild, Turrican, Rodland count either as action-adventures, shooters, or puzzlers (bubblebobblers, ok) with platforming elements.
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Old Yesterday, 19:18   #24
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Defining genres can be tough, think about music, where R'n'B completely changed meaning, Old Town Road got onto the Country charts initially, AC/DC were described as heavy metal in their heyday but nobody sees them as such now, and nowadays you can add a rap to almost anything and not consider it a rap song.

As for games, ladders were a key element of platformers in their early days, so Rod-Land probably does count (though does the fact that it's you who's making some of the ladders disqualify it?). Amiga Action defined Dungeon Master and Eye of the Beholder as Arcade Adventure, whereas nobody would question whether they're RPGs today.

Games which combine genre elements can be tough to define too - some bits of Turrican are very platformy, others aren't, same goes for Wolfchild. In SOTB I'm struggling to think of any really platformy bits, its the least 'platform' of the games dreadnaught mentions IMHO.
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Old Yesterday, 20:54   #25
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It's not tough if you don't purposely make it difficult with all kinds of arbitrary rules
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Old Yesterday, 23:12   #26
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How about Toki?
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