English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old Yesterday, 12:07   #1
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,150
What were the first platformers to make good use of the Amiga?

While there were lots of shoot 'em ups designed around the Amiga from reasonably early on (Hybris, Datastorm, Menace, Insanity Fight perhaps), the same thing doesn't seem to have happened with platformers. Despite the Amiga's potential for full-screen multidirectional smooth scrolling having clear potential to make better platform games (not just better looking and sounding ones), especially console-style ones that move on from the Manic Miner / Monty Mole influences (not a criticism of those games, but they weren't necessarily what people wanted into the 90s), this doesn't seem to have happened until well into the Amiga's life.

Things like Bubble Bobble, Rainbow Islands and Rick Dangerous may be great fun, but they're all ST ports, and not wildly beyond what the 8-bits can do. Slightly later releases like Chuck Rock, Fire & Ice and Robocod (all later ported to multiple consoles, but originating on the 16-bit computers) are much more consciously consolesque, but all have technical limitations (indeed, I believe the first two use 16-colour palettes?). All of those, and just about all other highly-rated platformers on LemonAmiga, have ST versions which at least superficially look much the same.

Turrican in 1990 (and that a platform shooter) is the earliest one that jumps out where I look at it and think "the ST couldn't do that"). Tellingly, I've a feeling that Turrican II may be the second such game. I don't count Shadow of the Beast because (although Lemon calls it a platformer) for me it doesn't have enough elements of a platformer, no timed jumps or sequential jumps, and the ladders are 'passive' zones with no combat. It doesn't feel like there was much before late 1992, when we got Amiga-led developments like Putty, Tearaway Thomas and (my own loathing of it notwithstanding) Zool, which screamed 'console like' in their look and feel at first glance.

Have I missed any technically-wonderful Amiga developments from earlier than about 1992, which show the extent to which the Amiga can compete with the 16-bit consoles in a way the ST or C64 can't hope to? Or is there perhaps a timing overlap here - did the fashion for 'console-style' platformers over '8-bit style' or 'arcade-style' ones simply happen at much the same time as it became essential for European developers (who made almost all Amiga platfomers) to lead with the Amiga and chase the console market?

Last edited by Megalomaniac; Yesterday at 12:20.
Megalomaniac is offline  
Old Yesterday, 12:48   #2
DisasterIncarna
Registered User
 
DisasterIncarna's Avatar
 
Join Date: Oct 2021
Location: England
Posts: 1,300
Arnie - that was amiga/c64 only.

maybe search on HOL for platformers that had no conversions and manually check the dates below what you need?

https://amiga.abime.net/games/list/?...&conversion=no

^ change from grid view to list view to show dates.
DisasterIncarna is offline  
Old Yesterday, 13:35   #3
lmimmfn
Registered User
 
Join Date: May 2018
Location: Ireland
Posts: 711
Switchblade 2? I thought that was awesome on the Amiga, so smooth.
lmimmfn is offline  
Old Yesterday, 15:12   #4
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,150
Switchblade II is a good shout, very impressive consoleseque Japanese-style look and feel, smooth scrolling, with varied levels and some impressive outdoor sections. The spikes aren't great design though, and the lack of ingame music is a minor gripe - though I'd rather that than have terrible or ill-fitting music you can't turn off. A better game than the first one, or Zool (by the same guy) in my book. Interesting that Jeremy Smith from Core who did the first one didn't like it though.

Arnie is a strange choice, a budget Green Beret clone with pretty mediocre visuals (reasonably smooth motion though) that's a bit too hard and certainly unoriginal. Simply not having an ST version doesn't automatically mean a technical tour de force. A shame Realms of Fantasy (the guys who did the early Premier Manager games) didn't port the excellent C64 Commando clone of the same name by Chris Butler, in truth.
Megalomaniac is offline  
Old Yesterday, 23:58   #5
rothers
Registered User
 
Join Date: Apr 2018
Location: UK
Posts: 493
Surely it's Robocod 2?
rothers is offline  
Old Today, 00:16   #6
DisasterIncarna
Registered User
 
DisasterIncarna's Avatar
 
Join Date: Oct 2021
Location: England
Posts: 1,300
Quote:
Originally Posted by rothers View Post
Surely it's Robocod 2?

part of the OP's post mentioned "the st couldnt do that", robocod 1/2 is on the st and while not exactly the same it still looks "robocod".
DisasterIncarna is offline  
Old Today, 00:22   #7
CCCP alert
Registered User
 
Join Date: May 2023
Location: essex
Posts: 585
The first one with proper parallax, not copperlist, background layer I remember is Soccer Kid but that's quite a late game so must be something else before it.
CCCP alert is offline  
Old Today, 06:42   #8
Pyromania
Moderator
 
Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,444
James Pond Robocod Trilogy were fun platformers to play and looked great.
Pyromania is offline  
Old Today, 07:40   #9
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,150
Robocod isn't a bad call, the comic aesthetic feels very British somehow but the gameplay style feels consoley, especially the multidirectional scrolling. All that counts against it is the occasional slowdown, and the rather bad vertical scroll when you fall a long way - can't say I cared at the time though.

There is an ST version, definitely ported down from the Amiga rather than the other way around, but frankly its near-unplayable because of the tiny playing area, terrible scrolling, awkward floaty control and lack of sound effects. I'd say that Amiga Robocod does plenty that the ST probably can't - the existence of a bad cash-in ST version as well doesn't disqualify it in my mind. Incidentally, as an extreme case of bad journalistic standards, The One For Amiga Games and The One For ST Games printed the exact same review for both - same score, same screenshots, same text that just says "the best platformer for your computer" rather than specifying - literally the only difference is the page numbers at the bottom. Borderline fraud, frankly. The C64 version is surprisingly playable though, nasty washed-out look aside.
Megalomaniac is offline  
Old Today, 09:05   #10
donnie
Registered User
 
Join Date: Jul 2010
Location: sthlm
Posts: 235
Shadow of the beast came out in 89.
donnie is offline  
Old Today, 09:58   #11
chip
Registered User
 
Join Date: Oct 2012
Location: Italy
Age: 49
Posts: 2,960
Amiga platformers rulez !
chip is offline  
Old Today, 12:32   #12
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,026
I'd vote for Turrican. Large levels, multiscrolling and music + sfx at the same time... it's weird to specifically highlight that in a game, but so many at the time made you choose.

Chuck Rock was also a good one (but music OR sfx...). Cartoonesque intro and especially because it had the mechanic of using rocks as movable platforms which could block projectiles or boulders and would sink into water. And it did more with physics that the average platformer. It really stood out to me at the time. Nice water effect too. I would only wish they had polished the collision detection a little bit more in the Amiga version, it can be hard to land hits without getting hit yourself.

A nice attention to detail which I found console-esque is that in the title screen when you see the band playing, they actually went the mile to only make them play when their instrument is heard in the music In the Sega version one of them also switches between guitar and keyboard.
gimbal is offline  
Old Today, 12:49   #13
AestheticDebris
Registered User
 
Join Date: May 2023
Location: Norwich
Posts: 498
Quote:
Originally Posted by donnie View Post
Shadow of the beast came out in 89.
It's not really a "platformer" though. In that you aren't really jumping around between platforms in the way you'd expect. It's why I also wouldn't describe Arnie (or Green Beret which it's obviously knocking off) a platformer either (even though you can kind of move between platforms)
AestheticDebris is offline  
Old Today, 13:14   #14
DisasterIncarna
Registered User
 
DisasterIncarna's Avatar
 
Join Date: Oct 2021
Location: England
Posts: 1,300
Quote:
Originally Posted by AestheticDebris View Post
It's not really a "platformer" though. In that you aren't really jumping around between platforms in the way you'd expect. It's why I also wouldn't describe Arnie (or Green Beret which it's obviously knocking off) a platformer either (even though you can kind of move between platforms)

what kind of platformer do you think qualifies in this case? stuff like rodland or just anything that kinda forces you to jump around on different levels/platforms rather than be more "on the rails" platforming while scrolling.
DisasterIncarna is offline  
Old Today, 13:22   #15
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,305
Quote:
Originally Posted by Megalomaniac View Post
Turrican in 1990 (and that a platform shooter) is the earliest one that jumps out where I look at it and think "the ST couldn't do that").
But the ST did that in 1990: https://www.atarimania.com/game-atar...can_10715.html
[ Show youtube player ]

I'd argue Turrican 2 is when you can see (not hear ) the difference quite clearly between the Amiga and the ST version.
TCD is online now  
 


Currently Active Users Viewing This Thread: 2 (1 members and 1 guests)
DanScott
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
CHD format not as good as people make out ? liveevil support.WinUAE 38 30 January 2023 22:11
Amiga titles that would make good boardgames pubzombie Retrogaming General Discussion 17 29 January 2012 21:45
3D platformers hallatie Retrogaming General Discussion 21 15 March 2011 14:27
Best SNES Platformers? Fingerlickin_B Retrogaming General Discussion 39 02 February 2010 13:45
Amiga-style PlayStation platformers? s2325 Retrogaming General Discussion 18 29 April 2009 14:03

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:21.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.13109 seconds with 15 queries