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Old Yesterday, 21:46   #101
lilwshu
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I get quite heavy graphical glitching on the starfield during gameplay on an A1200/PAL/TF1260/WB + KS 3.2. It has also got stuck in attract mode with the "tractor beam" sound effect looping.

Last edited by lilwshu; Yesterday at 21:57.
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Old Yesterday, 22:56   #102
jotd
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if you have glitches, I'd advise to turn off stars scroll. This is probably a sync problem between display and "scrolling".
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Old Yesterday, 23:22   #103
Marconelly
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Originally Posted by jotd View Post
Runs perfectly at 50FPS on fastmem-equipped amigas...
I'm assuming this doesn't include A500 with real fastmem? Has anyone tried the game on that configuration?
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Old Today, 12:16   #104
nikosidis
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High-score is always 0, but I see a high-score file in the folder? Real hardware. Amiga 4000.

Last edited by nikosidis; Today at 12:22.
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Old Today, 12:25   #105
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if you have glitches, I'd advise to turn off stars scroll. This is probably a sync problem between display and "scrolling".
Thanks, but it does not help. It is horizontal lines showing up from time to time.
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Old Today, 13:09   #106
Don_Adan
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Originally Posted by jotd View Post
if you have glitches, I'd advise to turn off stars scroll. This is probably a sync problem between display and "scrolling".
You can see glitches about 2 minutes 2 secs on Saberman video.


[ Show youtube player ]


For me this is bug.
Something is not cleared?
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Old Today, 13:16   #107
nikosidis
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Ah, thanks. it is the same. Good to know it is not only on my hardware

From 7:43 it is worse.

Last edited by nikosidis; Today at 13:21.
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Old Today, 13:55   #108
Don_Adan
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yes, after 7 minutes, it looks very bad.
for me something is not cleared, but maybe this is other bug.
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Old Today, 14:33   #109
jotd
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this is a hardware sprite bug. I also have this on my A1200 after a while. Strange as the code does exactly the same all the time. DMA interaction with something else probably.
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Old Today, 14:40   #110
nikosidis
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this is a hardware sprite bug. I also have this on my A1200 after a while. Strange as the code does exactly the same all the time. DMA interaction with something else probably.
Does it happen if you completely remove the stars or maybe audio?

Is there something like audio buffers? I know I am way out there but the sound is also distorted.
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Old Today, 14:55   #111
Don_Adan
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this is a hardware sprite bug. I also have this on my A1200 after a while. Strange as the code does exactly the same all the time. DMA interaction with something else probably.
Im not graphical expert, but I dont think so.
For me it looks like accumulated code bug.
Exactly trashed data or trashed register(s), f.e via movem.w instruction.
You can try to call Stage 4 as first stage, and check if graphical glitches occured.

Edit.
First time when I see graphical glitches is after ship was captured and recaptured (about 1 minutes 35 secs).
Exactly before Stage 2 was started.
Then can be init Stage bug too.
You can check without ship capturing too.

Last edited by Don_Adan; Today at 15:09.
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Old Today, 15:20   #112
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Seems to be random bug.
About 3 minutes 48 secs first time for me occured (but I dont have perfect eyes) at this video

[ Show youtube player ]
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Old Today, 15:30   #113
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Quote:
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this is a hardware sprite bug. I also have this on my A1200 after a while. Strange as the code does exactly the same all the time. DMA interaction with something else probably.
Looks like SPRxDATA or SPRxDATB not set properly or overwritten for some reason ?
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