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#1 |
Registered User
Join Date: Oct 2006
Location: USA
Posts: 1,066
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Perfect fade out (24bit) on Amiga 1200
Some games have these perfect 24-bit fade outs, for example in Jurassic Park AGA the credit images after the Ocean logo.
I don't understand anymore why the Amiga 500 couldn't do such perfect 24 bit fade outs. Is there a technical reason? Does the AGA chipset allow for more fine-grained RGB values somehow? EDIT: I got it. The Amiga 500 could select colors out of 4096, the Amiga 1200 could select colors out of 16.7 million. |
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#2 |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 371
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What are you even talking about? The colors don't matter at all...
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#3 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,709
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#4 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,559
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OCS/ECS has 12-bit pallet registers giving 4096 colours
AGA has 24-bit pallet registers giving 16 million colours. OCS/ECS can use 6 bitplanes (64/4096 colours per screen) AGA can use 8 bitplanes (256/16M colours per screen) Last edited by alexh; Today at 09:02. |
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