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#221 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,263
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I would like to point out this post:
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#222 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,688
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#223 | |
ZapĀ“em
Join Date: Aug 2012
Location: Germany
Posts: 635
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Quote:
Wouldn't one agree that the vast majority of C64 games was produced in low res? Or was it mor like 50:50 and I'm so utterly wrong in my perception? I have the feeling that the use of low reolution on C64 was more like "we always did it that way" tradition thing, not that it actually does look worse from what I've seen from the examples. I see it the way that this hires feature was neglected, that's why I was asking. I don't see the hires games as obvious downgrade. But when you're saying that the distribution between hires and lores games is like 50:50 then my perception was just wrong and it wasn't neglected at all. That's something I can't tell by searching websites and what I simply would need other users experiences for what I thought this forum was for. I'm sorry about the spice in the thread title and first post, I'm somewhat more used to soccer forums, where it's a bit more normal to tease a little. But you obviously can't tease about C64. It's blasphemy. How dare I? ![]() |
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#224 | |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 491
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But I've not done any real analysis of that and I'm not really "a C64 guy" so might very well be wrong. It's probably also fair to say that games which did mix the two, tended to favour low res tiles for most of the screen. |
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#225 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 879
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And since you're pretending that the C64-Lego-graphics-suck-the-ZX-Spectrum-owns-it is only a construction of my mind, here's one of the first results of a simple web search: https://mobile.myreviewer.com/Articl...ter-Than-Yours. It is not a forum rant, but a supposedly reasoned article where the author concludes that the ZX Spectrum is the better machine. In the graphics section you can read the usual complaints and something that's very revealing of the bias and of the underlying intentions: after the author admits that the C64 can display graphics like the ZX Spectrum (without specifying that, in that specific mode, the C64 can actually do better), he concludes that... basically it's a draw?!? What? The C64 can do the same thing (better), plus tons of other things (other 4 screen modes, fine scrolling, sprites, dynamic sprites/background priority, sprites/background collision) and... a draw?!? Seriously? (Side note: the graphics section contains also the usual partial (mis)information and false myths; I did't read the rest and I couldn't care less.) This is the last thing I write about the metadiscussion, the fights and whatnot. My only aim here was to debunk the bull*it. Last edited by saimo; Yesterday at 17:09. Reason: Fixed the English here and there. |
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#226 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 879
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Quote:
In the OP you wrote "so why didn't it [usage of hires in games] happen?" (brackets mine). In a following post you wrote: "But wasn't this the same on the Sinclair ZX Spectrum and yet they always used the high resolution screen mode and the C64 never did?". In another post you wrote: "I wonder why this screen mode on C64 was never used for games. Like never ever, not even for puzzle games or text adventures". It's not me nitpicking, it's you talking bull*it and then trying to make it look like you meant something else after your bull*it got debunked. Also, I never wrote that the hires games are 50%, but, instead, I explicitly wrote (multiple times, even, starting from my very first reply, directly to you) that hires games are a minority. Please don't try again to put words in my mouth. Now you know that hires was and is used, a few reasons why multicolor was used more and, as a bonus, some technical details about the native capabilities of the C64: are you satisfied? Do you acknowledge that your premises are wrong and subjective, and the information that has been provided in reply? Last edited by saimo; Yesterday at 17:06. |
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#227 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 879
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#228 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,688
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Now, to scroll this kind of bitmap you need to refresh the whole character ram and then also colour ram. You can use double buffering for character ram, but colour ram is fixed. Because of very limited CPU time you had to resort to tricks when you wanted to update both character and colour ram. If the coder was clever and good enough this can be achieved, but a lot of games just use 4 colours throughout the game field. |
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#229 |
Registered User
Join Date: May 2013
Location: Grimstad / Norway
Posts: 857
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Karnov was a straight ZX port to the C= 64. That went down ...and down ...and down with the C= 64 crowd...
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#230 | |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,453
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Not sure if that's due to the conversion from the Spectrum not being optimal, or from the 6510 just not being fast enough. I personally feel this terrible speed is why it scored so poorly with C64 users. Last edited by roondar; Yesterday at 15:52. |
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#231 | |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 708
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I got it on the Ocean pack "The In Crowd" which had fantastic games like Gryzor, Target Renegade, Combat School, Barbarian and Platoon. It also had the POS that was Karnov. |
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#232 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,142
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C64 Karnov doesn't seem to be the best that the C64 can do with conversions of 2D Spectrum games which retain a Spectrum-style appearance. Compare Saboteur or Dizzy on C64 to their respective Spectrum (and Amstrad) versions though, and you get an impression that the C64's hi-res modes could compete fairly well with the Z80 systems (probably still weakest combination of art / speed / window size of the three in each case, but not by much), despite the 6510's relative slowness in comparison (though the difference in clock speeds exaggerates the difference significantly). Saboteur especially I think has a lovely look with those big sprites, camouflage effects and darkened rooms, on all systems. I think it's a shame when such games get derided on C64 forums as merely Spectrum ports.
Isometric 3D is more difficult for the C64, though Last Ninja 2 looks extremely impressive, not sure how that's done (is it low-res?), but that's a relative exception. Are there any other isometric or similar games which originate on the C64 which can match what the Z80s can do in that field? Compare The Great Escape, Head Over Heels and Fairlight to their Spectrum versions and they all fall short, though the first two are probably fast enough to be acceptable. Karnov aside, I think the games mentioned here are such brilliant designs that they deserved to succeed on any system with a technically-competent version, and not be dismissed just because they look like they're on a system you consider technically inferior. Last edited by Megalomaniac; Yesterday at 23:52. |
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#233 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,649
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#234 | |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 491
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I'd love to see what a mock up of Head Over Heels might look like in low res mode (on either C64 or Amstrad), because the double width pixels do sort of serve the isometric angle quite well. Would be difficult to beat Bernie Drummond's amazing graphics though. |
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#235 | ||
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,158
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![]() These kinda threads are tolerable for a page or three, but once we start going too far and into the circular zone, the aggro rises and things can get too heated. I'm no saint either, and that's why I usually try to bow out early. |
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#236 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,688
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FLI mode lets you do that, it is for static screens only and it does come with its own limitations but basically you can change the colours 10 and 01 too.
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#237 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 879
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Still repeating this BS after you were already explained and shown that it's precisely just BS (posts 149 and 152) and after it's been explained to death that the C64 offers a screen mode that matches and surpasses the ZX Spectrum's one? It's worth noting that post 152 was even a direct answer to you. Last edited by saimo; Today at 08:38. |
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#238 | |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 491
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Quote:
There isn't really a C64 isometric title that does quite as well as Head over Heels does on the Spectrum (the C64 version is not bad, but some rooms are simplified for performance reasons). That's not to say there couldn't be one, just that nobody seems to have attempted it. |
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#239 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,688
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There is one isometric game on C64 that uses multicolor mode and is very fast - it is a full isometric game with objects you can pickup and everything - Inside Outing, the main character and some of the enemies are sprites so they have individual colours. Very nice.
[ Show youtube player ] |
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#240 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,263
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There is also an Amiga version of that game: https://amiga.abime.net/games/view/raffles
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