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#221 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,253
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I would like to point out this post:
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#222 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,685
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Quote:
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#223 | |
ZapĀ“em
Join Date: Aug 2012
Location: Germany
Posts: 635
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Quote:
Wouldn't one agree that the vast majority of C64 games was produced in low res? Or was it mor like 50:50 and I'm so utterly wrong in my perception? I have the feeling that the use of low reolution on C64 was more like "we always did it that way" tradition thing, not that it actually does look worse from what I've seen from the examples. I see it the way that this hires feature was neglected, that's why I was asking. I don't see the hires games as obvious downgrade. But when you're saying that the distribution between hires and lores games is like 50:50 then my perception was just wrong and it wasn't neglected at all. That's something I can't tell by searching websites and what I simply would need other users experiences for what I thought this forum was for. I'm sorry about the spice in the thread title and first post, I'm somewhat more used to soccer forums, where it's a bit more normal to tease a little. But you obviously can't tease about C64. It's blasphemy. How dare I? ![]() |
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#224 | |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 489
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Quote:
But I've not done any real analysis of that and I'm not really "a C64 guy" so might very well be wrong. It's probably also fair to say that games which did mix the two, tended to favour low res tiles for most of the screen. |
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#225 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 877
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Quote:
And since you're pretending that the C64-Lego-graphics-suck-the-ZX-Spectrum-owns-it is only a construction of my mind, here's one of the first results of a simple web search: https://mobile.myreviewer.com/Articl...ter-Than-Yours. It is not a forum rant, but a supposedly reasoned article where the author concludes that the ZX Spectrum is the better machine. In the graphics section you can read the usual complaints and something that's very revealing of the bias and of the underlying intentions: after the author admits that the C64 can display graphics like the ZX Spectrum (without specifying that, in that specific mode, the C64 can actually do better), he concludes that... basically it's a draw?!? What? The C64 can do the same thing (better), plus tons of other things (other 4 screen modes, fine scrolling, sprites, dynamic sprites/background priority, sprites/background collision) and... a draw?!? Seriously? (Side note: the graphics section contains also the usual partial (mis)information and false myths; I did't read the rest and I couldn't care less.) This is the last thing I write about the metadiscussion, the fights and whatnot. My only purpose here was to debunk the bull*it. Last edited by saimo; Today at 12:45. Reason: Fixed typo. |
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#226 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 877
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Quote:
In the OP you wrote "so why didn't it [usage of hires in games] happen?" (brackets mine). In a following post you wrote: "But wasn't this the same on the Sinclair ZX Spectrum and yet they always used the high resolution screen mode and the C64 never did?". In another post you wrote: "I wonder why this screen mode on C64 was never used for games. Like never ever, not even for puzzle games or text adventures". It's not me nitpicking, it's you talking bull*it and then trying to make it look like you meant something else after your bull*it got debunked. Also, I never wrote that the hires games are 50%, but, instead, I explicitly wrote (multiple times, even) that hires games are a minority. Please don't try again to put words in my mouth. Now you know that hires was and is used, a few reasons why multicolor was used more and, as a bonus, some technical details about the native capabilities of the C64: are you satisfied? Do you acknowledge that your premises are wrong and subjective, and what has been provided in reply? |
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#227 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 877
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#228 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,685
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Now, to scroll this kind of bitmap you need to refresh the whole character ram and then also colour ram. You can use double buffering for character ram, but colour ram is fixed. Because of very limited CPU time you had to resort to tricks when you wanted to update both character and colour ram. If the coder was clever and good enough this can be achieved, but a lot of games just use 4 colours throughout the game field. |
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