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Old 21 July 2024, 13:18   #41
aeberbach
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Quote:
Originally Posted by tschak909 View Post
01:10 Why MicroEMACS?

Crazy! On a resource-constrained system you should be using vi. A far superior editor in all respects anyway! And you'll learn to be a better Nethack player.
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Old 21 July 2024, 14:21   #42
malko
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Quote:
Originally Posted by aeberbach View Post
Crazy! On a resource-constrained system you should be using vi. A far superior editor in all respects anyway! And you'll learn to be a better Nethack player.
But it was not available for WB 1.1 : https://amitopia.com/vim-was-origina...for-the-amiga/, or was another release available ?

Edit : maybe this one ? But it seems to be from 1989 https://aminet.net/package/text/edit/Stevie
More info : - https://en.m.wikipedia.org/wiki/Stevie_(text_editor)
- https://wiki.preterhuman.net/STEVIE_...VI_Enthusiasts

Last edited by malko; Yesterday at 19:24.
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Old 21 July 2024, 14:26   #43
kamelito
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Very nice videos, this series and the Amiga show are pretty great IMHO.
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Old 21 July 2024, 16:08   #44
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Thumbs up Keep On Truckin'

The video series, ignoring the off-topic comments, explores the evolution of any new computer system prior to what we used to call, "Canned Software." In my humble experience (IMHE ?) in the late 70s and 80s, if you needed it, you wrote it (or found someone who would accept $5 an hour to do it for you). This series explores that scenario, and I find it engaging. Thom, I commend your well planned videos, and hope the distractions don't veer you away from your ongoing endeavours


[Prior to obtaining an HDD, the (2 years after your time frame) 1988 Fred Fish disk 103 had DOSKwik, a set of 2 programs that could R/W contents to RAM at an incredible speed, getting a disk sized content of files to their destinations in a fraction of the time] -- my own off-topic, at least at this point in your series, comment. It used the same routine that loaded the Kickstart disk.

Last edited by bdb; 21 July 2024 at 16:32. Reason: Adding unnecessary Grist to the Grinder
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Old 21 July 2024, 21:04   #45
pandy71
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Quote:
Originally Posted by Gorf View Post
This would be nonsense of course!
But this is an open source cleanroom reimplementation and not IP of SoftVoice

Accordingly to information on github:
Quote:
The software is a reverse-engineered version of a software published more than 34 years ago by "Don't ask Software".
The company no longer exists. Any attempt to contact the original authors failed. Hence S.A.M. can be best described as Abandonware (http://en.wikipedia.org/wiki/Abandonware)
As long this is the case I cannot put my code under any specific open source software license. However the software might be used under the "Fair Use" act (https://en.wikipedia.org/wiki/FAIR_USE_Act) in the USA.
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Old Yesterday, 17:52   #46
Gorf
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Quote:
Originally Posted by pandy71 View Post
Accordingly to information on github:
Reverse engineering would be no problem for EU and UK.
Not sure about the strange jurisdiction in the US ...

Any patents however would be expired, so the method itself is no longer under any protection.

But there are also other, maybe better (?) alternatives:

https://aminet.net/package/util/misc/SofTalk
SofTalk replaces the
narrator device and translator library on Amiga operating systems
v1.0 thru v2.04, and should be compatible with most application programs
that used the original Amiga speech capability. SofTalk supports
most of the operational features of the original Amiga speech system,
and provides a number of new vocal characteristics.
https://aminet.net/package/util/libs/translator42
https://aminet.net/package/dev/src/trans42src
This library is a drop-in replacement and works with all software that
currently uses the Commodore speech system. With this version of
translator library the user can specify which language the translator
should use. The following accents are currently supported by this
library:
...
(still needs a narrator device)

There is also an other possible route:

Tiny Speech Synth by Stan 1901:
https://www.pouet.net/prod.php?which=50530

JS online version:
https://heckmeck.de/demoscene/tiny-speech-synth-js/
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Old Yesterday, 23:12   #47
pandy71
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Quote:
Originally Posted by Gorf View Post
Reverse engineering would be no problem for EU and UK.
Not sure about the strange jurisdiction in the US ...

Any patents however would be expired, so the method itself is no longer under any protection.

But there are also other, maybe better (?) alternatives:

https://aminet.net/package/util/misc/SofTalk
SofTalk replaces the
narrator device and translator library on Amiga operating systems
v1.0 thru v2.04, and should be compatible with most application programs
that used the original Amiga speech capability. SofTalk supports
most of the operational features of the original Amiga speech system,
and provides a number of new vocal characteristics.
https://aminet.net/package/util/libs/translator42
https://aminet.net/package/dev/src/trans42src
This library is a drop-in replacement and works with all software that
currently uses the Commodore speech system. With this version of
translator library the user can specify which language the translator
should use. The following accents are currently supported by this
library:
...
(still needs a narrator device)

There is also an other possible route:

Tiny Speech Synth by Stan 1901:
https://www.pouet.net/prod.php?which=50530

JS online version:
https://heckmeck.de/demoscene/tiny-speech-synth-js/

Perhaps but still easiest is just to take files from AOS2 - most of us legally own more than few Amiga systems so...

Btw - not sure how computationally demanding is linear predictive coding... it should deliver way higher voice quality than original TTS in Amiga.
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