19 July 2024, 07:57 | #81 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,399
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If the stars are moving it means that the game wrongly detected a "fast" machine. So you get 50FPS mode. It should fix the stars and select 25FPS mode for it to be playable on A500. Thanks for reporting.
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19 July 2024, 19:33 | #82 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,647
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Sounds like manual tweaking from an in game menu might be an optimal solution
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Yesterday, 22:26 | #83 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,399
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Final version released on itch. I've added 17FPS option (1 frame out of 3) and it runs but is very jerky.
I've tried everything to make it run faster on plain A500 at 25Hz but it's still slow despite a lot of optimizations. Runs perfectly at 50FPS on fastmem-equipped amigas... A lesson learned: too many small objects on the screen is too much for vanilla machines. Slightly disappointed, as the game is great and it took me several months to transcode it prorperly, even with the source code. |
Yesterday, 22:48 | #84 |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 365
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Welp, I guess the Amiga would fare better with a lot of large objects on the screen
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Today, 00:02 | #85 | |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 520
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Quote:
Real Amiga A500 OCS Kickstart 1.3 68000 14Mhz. (ACA500+) [ Show youtube player ] |
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Today, 00:40 | #86 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,647
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The 17FPS is what me and my friends in jargon we used to call "three frames" game
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