20 July 2024, 22:48 | #641 |
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Join Date: May 2021
Location: UK
Posts: 33
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I've tested the Hard Drive version & it doesn't need 020+ to run … but read on. It works perfectly on my A2000 (1MB Chip 8MB Fast) with it's plain 68000 based Supra Turbo 28 MHz Accelerator. However if I switch the Supra to 7MHz mode, Quit key (Q) won't work but other than that it plays fine.
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21 July 2024, 10:38 | #642 |
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Join Date: Jul 2016
Location: Sydney / London
Posts: 595
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This is epic, congrats to the whole team for your continued hard work.
Can’t wait to get the full game! |
21 July 2024, 10:45 | #643 | |
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Join Date: Mar 2016
Location: Australia
Posts: 908
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Quote:
We have network co-op and computer controlled co-op that will both probably be released as a demo at some point as well. |
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21 July 2024, 10:49 | #644 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 908
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To everyone that has played the demo and provided feedback or just reported your success (or failure) in running the game - thank you so much!
We can't really reply to feedback and suggestion posts as we won't be making final decisions on many of these things at the moment, but rest assured the feedback and suggestions are very valuable to us and we read and consider all of it! |
Yesterday, 02:07 | #645 |
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Join Date: Oct 2022
Location: Roma
Posts: 365
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Damn, I've read certain comments under other threads and some people really are butthurt about Metro Siege...I don't like the game either, but I'd never accuse the developers for some random bullcrap
Last edited by Cris1997XX; Yesterday at 12:08. |
Yesterday, 03:02 | #646 |
Registered User
Join Date: Jul 2016
Location: Sydney / London
Posts: 595
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Tiny feedback - the demo detected one of my CD32 joy pads but not the other, I love the auto-detect idea but being able to set manually as well would be great.
And to re-state the obvious - awesome work, I love it! |
Yesterday, 08:54 | #647 |
Prototron
Join Date: Mar 2015
Location: Glasgow, Scotland
Posts: 422
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Been playing the demo solidly over the past week. It's truly amazing!
Everything feels great, and the cosmetics are incredible! I particularly love the music! Played with floppies on WinUAE with a Megadrive pad, and my A600 with a 2-Button Quickshot Maverick. Looking forward to buying the full game. Hopefully it'll be big box so I can sit it on my Amiga shelf! |
Yesterday, 09:38 | #648 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 908
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Quote:
Of course, this might not be the problem you had. |
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Yesterday, 14:50 | #649 |
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Join Date: Nov 2018
Location: Italy
Posts: 162
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About collecting energy, as i stated I find it a bit difficult to collect them, especially while i'm surrounded by many opponents. ... currently we have to press down and press the fire button which can obviously moving the player character off the item if you didn’t get it right at first time..
it is possible to rethinking a little bit this aspect? Btw by playing with the keyboard maybe we could dedicate a specific key ? Last edited by samo79; Yesterday at 14:56. |
Yesterday, 21:28 | #650 | |
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Join Date: May 2001
Location: ?
Posts: 19,662
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Quote:
I think there's a reason every beat em up that ever existed did not do things this way. Fair enough to try to reinvent the wheel and see how it works but this is clearly a massive gameplay flaw IMO. |
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Yesterday, 21:36 | #651 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,244
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Yesterday, 21:48 | #652 |
Registered User
Join Date: Mar 2020
Location: UK
Posts: 253
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I quite like the collecting food mechanic, it adds an element of risk when a load of baddies are hanging around.
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Yesterday, 23:04 | #653 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,866
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It is not that hard, at least You do not have to worry about accidentally pick up food items when You are full on health.
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