Yesterday, 05:25 | #41 |
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Location: Omnicorp
Age: 45
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I tried Beta 2 and it seems very good...
Thougt of an idea.... Could you add a "hard Mode" so enemies can spawn in random order, otherwise the pattern could be learnt pretty quick.. Also a nice little crosshair icon would suit this game better then a mouse pointer icon |
Yesterday, 08:27 | #42 |
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Join Date: Dec 2021
Location: Rzeszow / Poland
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Hi,
How to instal and/or run this magnificent game? I run HDD script and also the binary but nothing happens. I can only invoke menu. EDIT* Works now, needs to be invoked from WB PAL mode, for RTG systems. Last edited by DiskDoctor; Yesterday at 10:35. |
Yesterday, 14:53 | #43 | ||
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Quote:
I didn't think about RTG, but yes the footage is hard coded to use PAL/NTSC modes. If I had made the stills NTSC, it would be 60hz compatible. Quote:
Difficulty. I thought about an extra hard mode, and there is a space for such a mode in the full menu. I think waiting for enemies to appear and randomising them is a good idea, and looks nice beside the cliff walls, but maybe not so nice at the start of the game? The difficulty is on easy right now, as I havent had time to fine tune the health yet. So this will change for release. I thought about perhaps resetting the mouse pointer to the middle-bottom of the screen each time, so the players cant just be right next to a random enemy, and save health. But that would mean players constantly rolling their mouse forwards and off the mouse pads? Last edited by lifeschool; Yesterday at 15:01. |
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Today, 03:23 | #44 |
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Looking much better with different crosshairs
Here's all 7... Though 6 & 7 are coming up as the same icon? Is the double sized monkey pointer #5? Also... After you die, selecting re start level starts the game with infinite energy? Not sure if this is a bug or not? 1 2 3 4 5 6 7 |
Today, 17:29 | #45 | |
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Yes the restart bug is there. I'm spending a few days away from this because it was a mountain to climb to release some kind of working demo. A lot of things broke at the last moment, and had to be patched up. I spent a long time debugging the cut scene routine, only to find I had forgotten to actually copy the cut scenes over to their new install, causing the errors. Yes the game looks a lot more like a game with the pointers. |
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Today, 17:33 | #46 |
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That's ok...
My replies are considered as feedback only.. Hope it helps |
Today, 20:22 | #47 | |
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Spent some time on the menu today after all. Fixed broken loading of game from menu (I had forgotten to switch off the contextual menu timer, and it was still trying to run and quit at the same time, causing a crash). Fixed difficulty boxes reappearing on other screens (when returning to player 1 start page). Also speeded up the response time of the menu, and light bar by 10%. (I changed the order of some things, and also remembered to pre-load the sound sample, rather than wait to load it from disk each time. The light bar is no longer solid, and shows a ghost behind it, but it's faster at least.) No release of the new menu today, due to another bug I spotted with my new fixes. |
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