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Old Yesterday, 05:25   #41
ransom1122
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I tried Beta 2 and it seems very good...

Thougt of an idea....

Could you add a "hard Mode" so enemies can spawn in random order, otherwise the pattern could be learnt pretty quick..

Also a nice little crosshair icon would suit this game better then a mouse pointer icon
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Old Yesterday, 08:27   #42
DiskDoctor
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Hi,

How to instal and/or run this magnificent game?

I run HDD script and also the binary but nothing happens. I can only invoke menu.

EDIT*

Works now, needs to be invoked from WB PAL mode, for RTG systems.

Last edited by DiskDoctor; Yesterday at 10:35.
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Old Yesterday, 14:53   #43
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Quote:
Originally Posted by DiskDoctor View Post
Hi,

How to instal and/or run this magnificent game?

I run HDD script and also the binary but nothing happens. I can only invoke menu.

EDIT*

Works now, needs to be invoked from WB PAL mode, for RTG systems.

I didn't think about RTG, but yes the footage is hard coded to use PAL/NTSC modes. If I had made the stills NTSC, it would be 60hz compatible.


Quote:
Originally Posted by ransom1122 View Post
I tried Beta 2 and it seems very good...
Could you add a "hard Mode" so enemies can spawn in random order, otherwise the pattern could be learnt pretty quick..

Also a nice little crosshair icon would suit this game better then a mouse pointer icon
It seems the Menu tool has an issue launching the game, but you can still use it to select a crosshair pointer in the options, and then select to load a difficulty mode, and it will then save the pointer to the game. You can also use the Toggle button on the QuickMenu tool to swap pointers. I re-drew the classic D-Paint crosshair, the monkey island one. A double sized monkey pointer, and also a red aiming reticule which I found in a duck shoot CanDo demo. All of these pointers can be forced in to hi-res mode in the menu, so they look nice within the game, but you'll have to use the menu again to switch hi-res pointers off when quitting the game, as there is no way to auto detect this in order to switch it off.

Difficulty. I thought about an extra hard mode, and there is a space for such a mode in the full menu. I think waiting for enemies to appear and randomising them is a good idea, and looks nice beside the cliff walls, but maybe not so nice at the start of the game? The difficulty is on easy right now, as I havent had time to fine tune the health yet. So this will change for release. I thought about perhaps resetting the mouse pointer to the middle-bottom of the screen each time, so the players cant just be right next to a random enemy, and save health. But that would mean players constantly rolling their mouse forwards and off the mouse pads?

Last edited by lifeschool; Yesterday at 15:01.
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Old Today, 03:23   #44
ransom1122
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Looking much better with different crosshairs

Here's all 7... Though 6 & 7 are coming up as the same icon?

Is the double sized monkey pointer #5?

Also... After you die, selecting re start level starts the game with infinite energy? Not sure if this is a bug or not?

1

2

3

4

5

6

7
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Old Today, 17:29   #45
lifeschool
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Quote:
Originally Posted by ransom1122 View Post
Looking much better with different crosshairs

Here's all 7... Though 6 & 7 are coming up as the same icon?

Is the double sized monkey pointer #5?

Also... After you die, selecting re start level starts the game with infinite energy? Not sure if this is a bug or not?
Yes its a bit confusing.It starts with pointer 7, the windows 10 pointer. Then it goes to 1, monkey 1, and then 2, monkey double, and 3, d-paint, etc. I'll have to check on the order of the pointers in the game, but it seems the lack of one of them might simply be a looping bug. I can see 7 screenshots for 7 pointers, so thats all of them.

Yes the restart bug is there. I'm spending a few days away from this because it was a mountain to climb to release some kind of working demo. A lot of things broke at the last moment, and had to be patched up. I spent a long time debugging the cut scene routine, only to find I had forgotten to actually copy the cut scenes over to their new install, causing the errors.

Yes the game looks a lot more like a game with the pointers.
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Old Today, 17:33   #46
ransom1122
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That's ok...

My replies are considered as feedback only..

Hope it helps
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