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#161 | |
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Join Date: Jul 2010
Location: sthlm
Posts: 233
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Quote:
C64 design team clearly made the best compromises, its the most balanced system. It can scroll, it can show a ton of sprites, it has fantastic sound chip,it has a simple but versatile colour palette. |
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#162 |
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Join Date: Jul 2010
Location: sthlm
Posts: 233
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zx spectrum has great new games for it.
castlevania spectral interlude [ Show youtube player ] Delta's Shadow / Power Blade 3 [ Show youtube player ] nothing [ Show youtube player ] dizzy viii [ Show youtube player ] |
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#163 | |
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Join Date: May 2023
Location: Norwich
Posts: 482
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Quote:
Which particular set of compromises is "best" is very dependent on what you wanted to do and each did some things better than others. |
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#164 |
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Join Date: Oct 2022
Location: Roma
Posts: 355
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The Amstrad GX4000 is one of the best 8-bit computers/consoles from that era, maybe the sound chip is its only real weakness. I just wish it had a more active homebrew scene, it's got a lot of potential with games of this quality
[ Show youtube player ]
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#165 |
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Join Date: May 2023
Location: Norwich
Posts: 482
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It's come a long way since I had to beat the drum for it even amongst Amstrad fans who felt it wasn't worth emulating. There is still a reluctance to embrace it from some of the old guard, but there is an increasing amount of homebrew developers starting to see the potential in what was once derided as a total failure.
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#166 |
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Join Date: Jul 2010
Location: sthlm
Posts: 233
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amstrad gx4000 came out in 1990.
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#167 | |
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Join Date: Jul 2010
Location: sthlm
Posts: 233
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Quote:
I would be very surprised if an 48k spectrum has any upside to a standard c64. It cannot scroll, often even the sprites are jerky, has color clash, has terrible soundchip. |
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#168 |
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Join Date: May 2018
Location: Ireland
Posts: 703
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It's still 8 bit, you said C64 was the best 8bit. PC engine says Hi
Again, I hope we are older and can analyse 8bits rather than schoolyard arguing "the X is the best 8bit ever". There is no need for that, I had a CPC but I love the soeccy, C64, MSX etc.(would absolutely love an Enterprise). |
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#169 |
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Join Date: May 2018
Location: Ireland
Posts: 703
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Stop this man, the 48k Spectrum was the cheapest multicapable computer at the time, comparing £100 tech vs £300 tech, yes that's fair.
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#170 | |
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Join Date: Jul 2010
Location: sthlm
Posts: 233
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Quote:
It came out after the mega drive and a couple of months before snes in japan. And it was discontinued the year after. Yeah. |
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#171 |
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Join Date: May 2018
Location: Ireland
Posts: 703
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#172 | |
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Join Date: May 2023
Location: Norwich
Posts: 482
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Quote:
It was absolutely too late and a complete flop in the market. But that doesn't mean it is not interesting hardware, nor that it isn't one of the more powerful 8-bit machines ever released. |
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#173 |
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Join Date: Aug 2010
Location: Italy
Posts: 868
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General warning #1: the discussion focus shifted from screen resolution to the good (?) old machine X is better than machine Y.
General warning #2: don't mistake what games do with what machines can do. Does the Amiga suck because the Tiertex ports suck? Using games as examples is OK when they use the hardware adequately or, even better, when they push the hardware limits, but games that don't are not a testimony of hardware weakness. Judging hardware requires first of all a proper technical evaluation; then games can be used as supportive examples. Back to the OP: the C64 resolution is just fine, as it's 320x200 in the 3 hires modes, which allow to display all the 16 colors each in its own way; that compares quite well (to put it mildly) with machines of the same class and definitely doesn't deserve the "crappy" adjective. The games that use hires graphics are a minority, but, so what? Observation: among others, the C64's Sam's Journey and the Amstrad CPC's Pinball Dreams have been (rightfully) presented in this thread as good examples and nobody challenged that... and they both use widepixels; also, a post where donnie says that resolution doesn't really matter lists some multicolor games, but, among them, is also QUOD INIT EXIT IIo, which, instead, is entirely hires; this tells a lot regarding the general sensitivity to resolution and colors ![]() |
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