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Old Yesterday, 22:48   #641
Tpod
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I've tested the Hard Drive version & it doesn't need 020+ to run … but read on. It works perfectly on my A2000 (1MB Chip 8MB Fast) with it's plain 68000 based Supra Turbo 28 MHz Accelerator. However if I switch the Supra to 7MHz mode, Quit key (Q) won't work but other than that it plays fine.
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Old Today, 10:38   #642
Marchie
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This is epic, congrats to the whole team for your continued hard work.

Can’t wait to get the full game!
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Old Today, 10:45   #643
alpine9000
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Quote:
Originally Posted by Gzegzolka View Post
I have great time with demo. It is on professional level of quality. I wonder how much curent build is different from demo slice? It would be awesome if there could be version that use every cd32 pad button, right now two buttons are mapped perfect and I have no problem with doing what I want to do. I found very cool detail on first stage, You can actually defeat Bob before he eat his donuts and take riot shield. He just became super aggressive when he is low on health.
The demo is just missing features (for example alternate visuals when playing co-op with the same character), and levels, we have many levels under development, some of which have quite interesting effects, others are more "standard" like level 1.

We have network co-op and computer controlled co-op that will both probably be released as a demo at some point as well.
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Old Today, 10:49   #644
alpine9000
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To everyone that has played the demo and provided feedback or just reported your success (or failure) in running the game - thank you so much!

We can't really reply to feedback and suggestion posts as we won't be making final decisions on many of these things at the moment, but rest assured the feedback and suggestions are very valuable to us and we read and consider all of it!
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