Today, 05:25 | #41 |
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Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,937
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I tried Beta 2 and it seems very good...
Thougt of an idea.... Could you add a "hard Mode" so enemies can spawn in random order, otherwise the pattern could be learnt pretty quick.. Also a nice little crosshair icon would suit this game better then a mouse pointer icon |
Today, 08:27 | #42 |
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Join Date: Dec 2021
Location: Rzeszow / Poland
Posts: 7
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Hi,
How to instal and/or run this magnificent game? I run HDD script and also the binary but nothing happens. I can only invoke menu. EDIT* Works now, needs to be invoked from WB PAL mode, for RTG systems. Last edited by DiskDoctor; Today at 10:35. |
Today, 14:53 | #43 | ||
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Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,681
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Quote:
I didn't think about RTG, but yes the footage is hard coded to use PAL/NTSC modes. If I had made the stills NTSC, it would be 60hz compatible. Quote:
Difficulty. I thought about an extra hard mode, and there is a space for such a mode in the full menu. I think waiting for enemies to appear and randomising them is a good idea, and looks nice beside the cliff walls, but maybe not so nice at the start of the game? The difficulty is on easy right now, as I havent had time to fine tune the health yet. So this will change for release. I thought about perhaps resetting the mouse pointer to the middle-bottom of the screen each time, so the players cant just be right next to a random enemy, and save health. But that would mean players constantly rolling their mouse forwards and off the mouse pads? Last edited by lifeschool; Today at 15:01. |
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