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Old 18 July 2024, 21:04   #21
Predseda
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Yes, Sabreman did.
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Old 18 July 2024, 21:04   #22
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as mentioned above.
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Old 18 July 2024, 22:59   #23
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Awesome. This was all done in CanDo? Impressive.

You should've done it on Crysis 2. That game was so on the rails linear by comparison to the first one that nobody would even notice.

Last edited by Karlos; 18 July 2024 at 23:15.
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Old 19 July 2024, 00:24   #24
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How much time did it take you to make so far?
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Old 19 July 2024, 00:39   #25
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Has anyone captured a video of this running yet?
yes, Saberman did

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Old 19 July 2024, 15:17   #26
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yes, Saberman did

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Awesome. This was all done in CanDo? Impressive.

You should've done it on Crysis 2. That game was so on the rails linear by comparison to the first one that nobody would even notice.
I only played Far Cry (1,2,3, etc) and Crysis 1. I beat all of those games, and enjoyed Farcry Instincts Predator most on the 360. I really always wanted to port FIP to the Amiga, with wire frame palm trees and all, like Mercenary meets Hunter - a wide open map to explore and have adventures. Instead, my skills with 3D are still developing, and not good enough for that by a long way. I only started programming games very recently with Holiday, which was an obvious candidate for CanDo, even though I desgned it very lazily looking back. I just made a room and copied it 70 times. But then I started to experiment with the software and started to make other tools and things.

If you load the game up with the QuickMenu, select QuickMenu OFF, and load up the menu, you'll see my experiements with Huds and GUIs.

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How much time did it take you to make so far?
I made a diary on the itch page. If you count up all the days, and guess a few hours each, its probably a few days of works spread over a month; or since Cammy announced the GameJam2024, which this was for (but now is not).

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Yes, Sabreman did.
Sabreman seems to have played the first released beta. He didn't show the intro to the game and the menu, or even the ending sequence.

Unfortunately, each time I release a beta, sabreman comes along and records it. He recorded my Holiday game like 5 times or something, with each update, so I don't want to release any more betas until more of the annoying bugs are killed. Basically, the game is almost done, so maybe no more betas.

@all - what do people think of the new screen shake when you fire the gun? I couldn't get the screen to move horizontally, but I pulled the screen down for a second so it looks like recoil. It reveals your Workbench title bar in the background, but I can hide the title bar or blank it, to make this effect look better.
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Old 19 July 2024, 15:28   #27
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Is the games video made from your actual gameplay footage and converted to amiga format?

If so technically you can recreate any other type of game then?

Also the drawn animated character..... tbh it's a bit poor, has it crossed your mind to jazz it up a bit?
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Old 19 July 2024, 16:37   #28
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Is the games video made from your actual gameplay footage and converted to amiga format?

If so technically you can recreate any other type of game then?

Also the drawn animated character..... tbh it's a bit poor, has it crossed your mind to jazz it up a bit?
Yes it is recorded footage converted to the Amiga, and comes from the Dragon's Lair idea. You could replace the cut scenes and images with anything. For example, replace the backdrop with a castle, and the sprites with guards. It's just a technical demo. But yes, it's possible to create most point and click games like DOTC and King of Chicago etc.

My drawing skills are very pathetic, and that's just the way it is. Feel free to send in your art instead. The issue is, the ham bleed, and also the limitation of having to use those specific colours, because every ham palatte changes completely per screen, and there is no way to fix the colours. I throught about proper animation, but the colour bleed created by the moving graphics over ham is just horrible to look at.
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Old 19 July 2024, 17:05   #29
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Interesting read well done.. I'm no amiga artist so can't help ypu there. I'm sure we have many amiga artist here that could help...

Overall well done. Your game can open a can of worms to many other games this type...
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Old 19 July 2024, 17:59   #30
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Overall well done. Your game can open a can of worms to many other games this type...
Yes that's the idea. I always include my sources to the finished games (or prototypes) in case others want to rip off my ideas and make their own games. Most of the comments on Saberman's video hate it, but those people dont get to see my Windows 10 loader, or the time I spent getting the full menu looking right. Its a labour of love, like everything I guess.

I am thinking I should remove the quick menu option from the final game, and the Crysis icon, so people will be forced to go through the full menu and experience the whole demo, and not just skip to the lame shooting gallery at the end of the demo.
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Old 19 July 2024, 20:33   #31
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i finish the beta 2 and the sensation is that to play to Crysis. Very good Work. I know that require many space, but i hope you try to include the save of Rosenthal and battle against super tanks.
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Old 19 July 2024, 21:16   #32
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What kind of Amiga is needed for this?
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Old 19 July 2024, 21:47   #33
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It is in the link in first post.
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Old 19 July 2024, 22:36   #34
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What kind of Amiga is needed for this?
The game needs about 500mb hdd space, and kickstart 3. It will work nicely with 020, 030 and 040, but not 000. Memory is maybe 5MB. I need to check this with my Consumer tool, as its probably a lot less than that.

EDIT: Just checked. 671K Chip, 1.06MB Fast (for the menu). 319k Chip and 480k Fast (game) - so it should run on a stock A1200.

Last edited by lifeschool; 19 July 2024 at 23:05.
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Old 19 July 2024, 22:38   #35
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i finish the beta 2 and the sensation is that to play to Crysis. Very good Work. I know that require many space, but i hope you try to include the save of Rosenthal and battle against super tanks.
Sadly, I wont be adding any more stages, it's just a demo. I still have other games to finish off.

The difficulty in the final version will be different, as I awarded a stock 20 points of health in the final section screens with the random enemies. I'll have to make it harder, but you got the idea.
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Old Yesterday, 02:16   #36
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Yes that's the idea. I always include my sources to the finished games (or prototypes) in case others want to rip off my ideas and make their own games. Most of the comments on Saberman's video hate it, but those people dont get to see my Windows 10 loader, or the time I spent getting the full menu looking right. Its a labour of love, like everything I guess.

I am thinking I should remove the quick menu option from the final game, and the Crysis icon, so people will be forced to go through the full menu and experience the whole demo, and not just skip to the lame shooting gallery at the end of the demo.
I'd love to see the haters try to make a game
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Old Yesterday, 20:57   #37
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I'd love to see the haters try to make a game

Exactly. Those guys never coded games, and I've never done it before, so it's all a new learning experience. I'm trying to push the frontiers with HAM video and HAM graphics, and I've seen a lot worse coming out of the PD scene.
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Old Yesterday, 21:13   #38
Karlos
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I'd love to see the haters try to make a game
They don't get it. You have taken 1080p rendered graphics and scaled them down to 240p. Straight off the bat you've got about 27x super sample antialiasing right there!
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Old Yesterday, 22:07   #39
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I seem to recall, back in the 1980s, there were some sort of laserdisc based games based on rolling footage.
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Old Today, 01:47   #40
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I seem to recall, back in the 1980s, there were some sort of laserdisc based games based on rolling footage.
Yes, just replace the stills with Mad Dog McCree and you have an FMV shooting game. Dragons Lair would also be no issue. I already made an FMV driving game with Jari-Matti Rally, although the timer I used on that game is rather pathetic compared to the system stamped timers I use today. With games like Firefox and Us Vs Them, they require sprites moving over footage - and this is something I cant do, as playing Ham6 videos with HamNew.run always takes over the screen, and promotes just the video to the front of the screen.

CanDo can play games with stills no issue, but when it comes to animations and moving graphics, you are at the mercy of screen refresh rates and sometimes flickering if you dont know how to use pre-stamped masks; which I am still learning.

Last edited by lifeschool; Today at 01:55.
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