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#1 |
Registered User
Join Date: May 2020
Location: Italy
Posts: 7
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The Chaos Engine 2
Hi there all,
I'm here to find some help on how can I rip the complete sprites/tiles-set from Chaos Engine 2. I tried to follow some Tapmapper tutorials, but it's quite a mess, I mean I don't even know what I'm looking at when I move numbers and things in the application. I was able to spot some alphabet chars, numbers and level props here and there, but I can't get how to fix colors and tilesets. Surfing around, I also found a filed (?) version of CE2, I mean with all data files, could it be useful? |
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#2 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,450
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Filed version of CE2 is probably MS-DOS and has PC-compatible graphics in some.
Amiga version was track-based (which doesn't mean that there aren't any "files" behind). I always found those tools (gfxrip, maptapper) and the people who use them "optimistic" ![]() The best way is reverse engineering of the code to see which data is doing what. But that's some work! |
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#3 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,105
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And the absolute worst way is making video recordings and screenshots, but that's the only way I manage to get anywhere.
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#4 | |
Registered User
Join Date: May 2020
Location: Italy
Posts: 7
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Quote:
https://www.mobygames.com/game/11964...haos-engine-2/ and as far as I know there was only the floppy version. Is that right? |
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#5 |
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Join Date: May 2020
Location: Italy
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#6 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,450
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The best way: figure out the tile indexes and pics, then figure out where are the maps where the data is just a series of numbers referencing tile numbers. I ripped Magic Pockets like that, and even re-created custom levels.
But someone already ripped the gfx, I just found the tilemaps and "just" figured out the format of the files. For Cadaver, I reverse-engineered the level data and ripped tiles, sprites, and rooms. Kroah used my preliminary work for his superb Cadaver editor. It seems that CE2 is the only Bitmap Bros games that doesn't have proper rips. I suppose that the format of the files/graphics are similar as Chaos Engine 1, only the game is radically different (for the worst). There are even tiles that are the same at some point. They reused some CE1 tiles in some higher level. |
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#7 |
Registered User
Join Date: May 2020
Location: Italy
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#8 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,450
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rip the palette in-game using WinUAE debugger. Shift+F12 then "e" and you have the dump of custom registers.
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#9 |
Registered User
Join Date: May 2020
Location: Italy
Posts: 7
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#10 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,105
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Good job dude. You have more patience than me.
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#11 |
Registered User
Join Date: May 2020
Location: Italy
Posts: 7
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Thanks, mate! In the end, it wasn't that bad, I'd been trying for weeks while watching some movies. In the next weeks, I will try to share the sprites on Spriters Resource.
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#12 |
Registered User
Join Date: May 2020
Location: Italy
Posts: 7
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I'm exploring a bit to see whether the graphics are that different between the first game and the sequel.
![]() The differences are minor, what I saw at first glance is that they played with colour saturation and of course, the tones of the palette in the sequel are brighter, but not that much (as you can see from the mercenary). As you can see the style of the last boss of CE2 fits quite well in the first level of CE1, I tried with the other bosses, but they don't fit too much, maybe the third one - the giant serpent - a little more, but it needs some colour alterations. About the first boss, I put the original sprite and one with some desaturation, this one is somewhat perfect IMHO. |
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