06 July 2024, 17:26 | #81 |
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06 July 2024, 19:47 | #82 |
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07 July 2024, 11:10 | #83 |
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13 July 2024, 13:46 | #84 |
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I've quickly added Mesa support to SDL 1.2 and I'm now using it as a 16 bit triangle renderer for my old 3D engine PolyNova. It's kinda cool to revisit code that I wrote over 25 years ago, I still remember writing some of it
I needed high colour support because it uses real-time dynamic lighting which would look just plain nasty on AGA. I'll post up a demo to EAB for testing on PiStrom when I get it working properly. i don't think this software only version of Mesa is going to be much use apart from some simple 3D drawing (due to performance). I could look at adding back hardware support but I don't know if there is much point at this stage. Maybe I'll just release what I've done and let someone else hack around with it for PiStorm. I was considering using it to port Half-life to 68k but I think it would be very slow using software (even if I could get it running). |
13 July 2024, 15:08 | #85 | |
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Quote:
Guess half-life does not have a software render built in ? For games that rely on hardware 3D acceleration we really need a proper Warp3D/GL driver, then it will fly with PiStorm. It would open many doors for classic Amiga even with only OpenGL/MiniGL 1.x support. Maybe team up with Paraj ? |
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13 July 2024, 15:54 | #86 |
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Half-Life is just a modified Quake engine (It has been referred to as Quake 1.5) so a software renderer should be doable. In fact you can already run this very buggy conversion of Half-Life on some Amiga Quake engines: https://eab.abime.net/showpost.php?p...&postcount=283 https://eab.abime.net/showpost.php?p...&postcount=285 |
14 July 2024, 02:47 | #87 | ||
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I've been working on porting Xash3D but will prob put that on hold now.
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14 July 2024, 08:19 | #88 |
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Marlon was working on Xash3d port and got it running but there were endian issues
https://github.com/AmigaPorts/xash3d.../amiga-support He mentions that there is software rendering. Last edited by arti; 14 July 2024 at 08:37. |
15 July 2024, 00:42 | #89 | |
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Quote:
Like I said though, needs hardware acceleration to be worth doing I think. |
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20 July 2024, 11:24 | #90 |
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I'm slowly making some progress porting my old win32/DirectX 3D engine over to 68k/Mesa OpenGL. I've got my old source code and I should be able to recreate a demo that I used back in the day of a simple 3D room with dynamic lighting. All of the work is in hacking together a functioning version from all of my old floppy backups, Mesa OpenGL already has enough functionality for this simple use case.
This is me coding earlier today while listening to my retro WinXP PC https://youtube.com/shorts/_kh1nxHC4...QuVuamhrzdTs2N |
20 July 2024, 11:50 | #91 |
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Good choice of music
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