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#21 |
Puttymoon inhabitant
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Yes, Sabreman did.
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#22 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,057
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as mentioned above.
[ Show youtube player ] |
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#23 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,673
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Awesome. This was all done in CanDo? Impressive.
You should've done it on Crysis 2. That game was so on the rails linear by comparison to the first one that nobody would even notice. Last edited by Karlos; Yesterday at 23:15. |
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#24 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,935
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How much time did it take you to make so far?
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#25 |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 699
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#26 | |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,671
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Thanks for checking out my game!
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If you load the game up with the QuickMenu, select QuickMenu OFF, and load up the menu, you'll see my experiements with Huds and GUIs. I made a diary on the itch page. If you count up all the days, and guess a few hours each, its probably a few days of works spread over a month; or since Cammy announced the GameJam2024, which this was for (but now is not). Sabreman seems to have played the first released beta. He didn't show the intro to the game and the menu, or even the ending sequence. Unfortunately, each time I release a beta, sabreman comes along and records it. He recorded my Holiday game like 5 times or something, with each update, so I don't want to release any more betas until more of the annoying bugs are killed. Basically, the game is almost done, so maybe no more betas. @all - what do people think of the new screen shake when you fire the gun? I couldn't get the screen to move horizontally, but I pulled the screen down for a second so it looks like recoil. It reveals your Workbench title bar in the background, but I can hide the title bar or blank it, to make this effect look better. |
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#27 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,935
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Is the games video made from your actual gameplay footage and converted to amiga format?
If so technically you can recreate any other type of game then? Also the drawn animated character..... tbh it's a bit poor, has it crossed your mind to jazz it up a bit? |
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#28 | |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,671
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Quote:
My drawing skills are very pathetic, and that's just the way it is. Feel free to send in your art instead. The issue is, the ham bleed, and also the limitation of having to use those specific colours, because every ham palatte changes completely per screen, and there is no way to fix the colours. I throught about proper animation, but the colour bleed created by the moving graphics over ham is just horrible to look at. |
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#29 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,935
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Interesting read well done.. I'm no amiga artist so can't help ypu there. I'm sure we have many amiga artist here that could help...
Overall well done. Your game can open a can of worms to many other games this type... |
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#30 | |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,671
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Quote:
I am thinking I should remove the quick menu option from the final game, and the Crysis icon, so people will be forced to go through the full menu and experience the whole demo, and not just skip to the lame shooting gallery at the end of the demo. |
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Wayne |
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