18 July 2024, 11:31 | #621 |
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18 July 2024, 14:43 | #622 | |
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Maybe exist trick or routine which free some extra bytes. Something in "add21k" style routine. |
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18 July 2024, 14:51 | #623 | |
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Also altering the cd buffer sizes when making ISO, if using ISOCD. This is how I got ROTR to run on my compilation disc. Was missing a few kb to boot. Altering buffers gave me the kb's I needed. |
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18 July 2024, 15:14 | #624 |
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CDTV has some wierd bug, something to do with Audio or something that stops a lot of stuff working from CD.
Also very bad design with the CD drive enabled - memory is under 1 mb Last edited by Retro1234; 18 July 2024 at 15:43. |
18 July 2024, 15:41 | #625 |
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Dependent how many bytes is necessary tu run Metro Siege.
Someone can add/edit s-s and check something similar : CDTV.TM ; if i remeber correctly name c:add21k ;or add 44k c:stack 1000 ; dependent how many stack is necessary by Metro Siege c:avail flush MetroSiege.exe ; run game |
18 July 2024, 17:08 | #626 |
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If you check a few posts back (or readme), the only version that runs on 1MB is the floppy track loader version. If you want system (which cd rom access does) you will need 2Mb of memory, readme also says this needs 020+ though...
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18 July 2024, 18:36 | #627 |
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liking the Kim smooth and fast movement
hope in some more grab combo variations, if there is some little free memory keep it up the good work |
18 July 2024, 23:19 | #628 | |
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As you say, the HD version will not run on a 1mb system. Luckily we have a floppy version for 1mb systems. |
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20 July 2024, 02:56 | #629 |
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I ran it from the ISO image (mounted in RAM) on my A1200 with Blizzard 1230IV. Everything worked perfectly except that when I hit ESC from in the game the fire button stopped working.
I'm no expert at playing fighting games, but the character control felt just right to me. Difficulty in 1 player mode is just right too - hard, but too hard for someone like me to make progress. The graphics are very impressive for OCS. Looks very good on my TV in PAL composite. Only thing that spoils it are the lines in the sky that attempt to dither it. Can you make it solid instead, like this? A different palette and more graduations might make it look smoother too, if that is possible. |
20 July 2024, 06:48 | #630 |
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With latest 7BA2 demo I have problems with 2nd button, now it pauses the game in order to jump, while space bar acts only for jump.
I have set the joypad in 2 button and CD32 mode (and it's properly recognized by the joy tester in the game menù), but same problem. Original demo release doesn't have this issue. |
20 July 2024, 06:50 | #631 | |
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Can you provide a few more details ? Emulation or real amiga ? Which emulator ? Which version ? HD version or ADF ? Edit: There is an updated (experimental) beta which will (probably) solve your issues - see https://metrosiege.com/download/beta/ (4E46) Last edited by alpine9000; 20 July 2024 at 08:25. |
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20 July 2024, 09:10 | #632 |
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Issue is present on Minimig Core fpga for MiST/SiDi128
On A1200/030 OS 3.9 all is ok. Now I will test the new 4E46 release. Thanks. |
20 July 2024, 09:32 | #633 | |
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In PAL mode no issues. Tested also the new beta release. |
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20 July 2024, 09:34 | #634 |
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20 July 2024, 09:37 | #635 |
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Interesting that the Controller bug happens in NTSC -
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20 July 2024, 09:47 | #636 |
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It's not completely surprising as the pad reading code is timing sensitive. The annoying thing is I can't reproduce it on my real NTSC Amiga, or WinUAE/FS-UAE etc.
Last edited by alpine9000; 20 July 2024 at 09:54. |
20 July 2024, 09:57 | #637 |
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Being a big fan of CD32 controllers etc I know there are some guys round here who have put together some CD32 reading code etc.
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20 July 2024, 10:04 | #638 | |
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If it works in the joytester but not in the game (which I think is what was reported), that points to the later. |
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20 July 2024, 11:49 | #639 | |
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So I think the fastest Turbo Mode (11 / 13 Mips on SiDi128) answer to your question. Sorry I didn't try this before, I think it's fine. No need to investigate the game code. |
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20 July 2024, 15:24 | #640 |
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I have great time with demo. It is on professional level of quality. I wonder how much curent build is different from demo slice? It would be awesome if there could be version that use every cd32 pad button, right now two buttons are mapped perfect and I have no problem with doing what I want to do. I found very cool detail on first stage, You can actually defeat Bob before he eat his donuts and take riot shield. He just became super aggressive when he is low on health.
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