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#1 |
Registered User
Join Date: Aug 2022
Location: France
Posts: 10
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Sim City 2000 End of slowdown
Hi EAB,
I would like to share with you how (with the Winuae emulator) to launch it with as much fluidity as the PC version at its best. 68040 JIT FPU & NTSC, 2M chip, 8 Fast Ram, 32 bit Chip 16Mb (very important). For a few days, I wanted to play this game again on Amiga, but I absolutely couldn't stand these slowdowns. Good game ![]() |
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#2 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,495
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becasue Amiga version is bad programmed and bad optimized,
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#3 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,268
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640x512 (or even 640x400) is just never going to be fast with native chipset modes. The game doesn't seem to be especially badly programmed (looks like a C port from disasm), and actually has fairly advanced C2P functions for the time. OS functions are used for nearly everything, so hard to fault them when it's just a late-ish port.
With RTG it's very fast and playable with WinUAE. A bit meh speedwise even on my pistorm though. Looked at patching it recently before I realized there was already a patch on aminet. That one requires modepro to work though, so maybe I'll consider patching the patch.. |
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