Yesterday, 15:16 | #601 |
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How does the game map onto other systems? Do you have a Mac "kernel" which emulates Amiga sprites and copper to some degree of detail with a cpu renderer, for example? Or is the API somehow higher level than that?
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Yesterday, 15:29 | #602 | |
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Yesterday, 16:18 | #603 |
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For test better change system-configuration to normal (blue).
And copy and call Avail from startup-sequence. You will be see how many free chip RAM is available after boot. Later compare with disk version running on CDTV. If this game used full of memory, then maybe CDTV.TM consume some memory. |
Yesterday, 17:10 | #604 | |
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And you cant compare trackloading and dos versions. However tested on A600HD and the results are the same as on cdtv. Dos version starts working only if I add 020. And needs 1.5 megs. |
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Yesterday, 17:42 | #605 |
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Ok, then 68020 command is used or odd address error occured, I dont know guru number.
For extra memory, maybe something like add 21k/44k can works. |
Yesterday, 18:05 | #606 |
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Yesterday, 18:16 | #607 |
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Odd address error.
To be sure, if only, you can disable in WinUAE "More compabilities" option, if I remember right. This option ignores (too) odd addres errors for 68000 CPU. |
Yesterday, 18:36 | #608 |
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I narrowed it down.
exe from cd32 iso is obviously compiled for 020 exe from lha works on 000 but still needs 1.5 megs maybe addXXks could help... |
Yesterday, 20:24 | #609 |
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It uses a combination of emulating Amiga hardware and conditional compilation. In the case of copper and sprites it does partially emulate hardware so the same copperlist can be used on Amiga and modern versions. For other things which don’t have many different implementations (for example rendering an image), conditional compilation will use the blitter on Amiga yet call a host image copy function on the non Amiga version.
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Yesterday, 20:42 | #610 |
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Played this game on my A3000/LC060. Works perfectly, both from floppy and from HD.
I love the game! It is so incredibly well made. It looks, feels and sounds like an actual arcade game. Incredible achievement. Well done guys |
Yesterday, 20:50 | #611 | |
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Worthy needed 1.5mb on CDTV, so i guess it’s to be expected to be similar here, unless they can optimise the loading of files more. |
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Today, 00:15 | #612 | |
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Seems to me that the HD version/CD32 version doesn't work with KS1.3 |
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Today, 00:40 | #613 |
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ok my bad assumption but something is odd
HD version is 34kb CD32 version is 35kb It seems to me too that they dont like ks1.3 But from my tests hd version works on 68000 while cd32 version doesnt. |
Today, 00:44 | #614 |
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I guess my point is, there is no cd32 version. It's the same binary, not sure how you have different sizes, are they the same version ?
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Today, 00:50 | #615 | ||
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Some quick nitpicking from my first playthrough: - having to press down to grab items is very annoying - having to press down to kick downed opponents is annoying - getting stuck behind subway poles and mailboxes that you cannot destroy is annoying - not being able to grab any objects to use as weapons is disappointing - not being able to grab enemies to hurl and/or use as weapons is disappointing - all the nerdy Amiga references remove from the ambience I expect in a game like this ("amiga" signs in katakana on poles, all the train graffiti). We get it, it's an Amiga game. - "nowhere" is one word Keep up the great work Last edited by Amiga1992; Today at 01:12. |
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Today, 01:23 | #616 |
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ok sorry once again, I dont know how I ended up with binaries with different size.. when I extract them again from the zip they are the same size.......
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Today, 08:56 | #617 |
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Today, 09:30 | #618 |
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Today, 10:26 | #619 |
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RE: CDTV
I did a couple of small fixes so the HD version of the game now runs fine under KS1.3 I built an ISO, had to remove doublespeed from the startup-sequence (it would crash with it in?) and also removed the SystemConfiguration to help people see what's going wrong if it doesn't work. This new experimental iso boots on a 2mb CDTV under fs-uae/winuae Download here is you want to give it a try https://metrosiege.com/download/beta/ Last edited by alpine9000; Today at 10:46. |
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