13 March 2023, 20:33 | #61 |
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@yesplease Wow .... that's one slick web app!
Very very very well done. (to toot my own horn, I'm a seasoned web developer myself, and I know an good web application when I see one) No matter how cool the scriptedamigaemulator is, it's C-code that is one-on-one ported to JavaScript, including the quite horrible infinite loops to force a delay, choking everything up. (I mean no disrespect, awesome project nevertheless) the vAmiga source is wonderfully clean and moving to webAssembly clearly the right path for a web version. Excellent! Thank you so much. |
15 March 2023, 20:44 | #62 | ||
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Quote:
Quote:
Benchmarking tool „chrome taskmanager“ … looking at consumed cpu time Running vAmigaWeb vs SAE head to head in two chrome windows the idle test … running: Sysinfo4.4 a couple of minutes … vAmigaWeb (wasm) = 36 cpu seconds SAE (javascript) = 60 cpu seconds vAmigaWeb consumes only 60% of the cpu power compared to SAE when not much happens in terms of chipset (blitter, copper, etc) the pressure test … Running: STATE OF THE ART demo until end vAmigaWeb (wasm) = 23 cpu seconds SAE (javascript) = 43 cpu seconds vAmigaWeb consumes 53% of the cpu power compared to SAE when the Amiga custom chips are fully working. findings: the javascript based SAE draws roughly twice as much power as its wasm based counter part vAmigaWeb … vAmigaWeb is nearly twice as efficient But as you said regardless of SAE execution paths being much slower … its an awesome piece of software too… one must also acknowledge that its development started much earlier when there was no wasm toolchain … Last edited by yesplease; 23 March 2023 at 18:11. |
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18 May 2023, 13:31 | #63 |
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There has been some amazing advancements recently- amazing work! Slick is definitely the right word! Like butter! Glorious… thank you
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08 July 2023, 21:30 | #64 |
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quick question - is there some internet connectivity/bsdsocket.library possiblity?
I know you want to keep it simple but now that we have the IMP3 working so well it would be just to good to play some online stuff through... |
11 July 2023, 21:07 | #65 |
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Hi @japandrej
tl;dr: - no - 1. which port are we speaking of ? I did look into Commodore Handbook for Amiga3000 and Amiga1200 and there is no such connector for it like Ethernet or so … or is that mentioned socket lib using Amigas parallel or serial port ? In case of serial port connection there is already a API to connect to the serial port of a vAmigaWeb instance see https://github.com/vAmigaWeb/vAmigaWeb/wiki/serial_port for reference 2. breaking the sandbox. One might think because vAmigaWeb is a web app and therefore sort of ”present and online in the internet” that this would also presuppose that it could communicate easily with other servers in the internet… But this thought is misleading… That is because browser engines in which vAmigaWeb lives together with its compiled c++ code inside a wasm memory space are very strict when it comes to connectivity to other servers. You can think of it as a sandbox in which connections to the outside world are restricted to the ”same server only” from which vAmigaWebs code was loaded from. To connect to any server from a web app like vAmigaWeb would therefore require sending all traffic back to the same server which would have to act as a reverse proxy through which all information would be passed. Since it lives on a GitHub.io space which only serves static files there is no way to implement such a proxy. |
12 September 2023, 21:20 | #66 |
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new vAmigaWeb version covers iPhone notch and dynamic island, redesigned virtual joystick and keyboard mappings
* the screen space around the notch and the dynamic island on modern iPhones is perfectly usable now. * redesigned the virtual touch joystick with various different selectable types and a configurable deadzone. * define your own custom key board mappings even for non Amiga keys e.g. Meta+S => save snapshot, Meta+R => restore snapshot, Alt+J => swap joystick ports, and more * added a setting to prevent dimming or auto off on supported browsers... very useful for viewing demos (needs latest iOS 17 for PWA mode) * added a fullscreen button to the menu bar on supported browsers version history at https://vamigaweb.github.io/doc/index.html runnable on your iPhone via https://vamigaweb.github.io (installable by saving it to your homescreen with the share button) |
18 January 2024, 22:20 | #67 |
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new vAmigaWeb update delivers reworked virtual keyboard with key stroke sounds, vibration and transparency, improved xbox controller analogue sticks
* new accurate/consistent virtual keyboard layout thanks to the modern CSS3 grid layout concept * adjustable virtual key cap size * automatic scaling of the key caps so that the keyboard layout will use the complete screen width (responsive design) * sound feedback on touching/pressing the keys (adjustable via settings) * haptic feed back on key press (short vibration impulse) on supporting devices. * different transparency levels for better usage in landscape mode (you will see underneath the keyboard what you have typed) (adjustable via settings) * an adjustable margin to the bottom (so that the keyboard is always rendered on top of iPhones/iPads home indicator bar) * all analogue sticks on an external controller should be recognized and work properly now. Tested with wireless XBox controller on iPad. runnable on your iPhone/iPad/Android/other via https://vamigaweb.github.io (installable by saving it to your iPhone/iPads homescreen with the share button in safari) Last edited by yesplease; 18 January 2024 at 22:36. |
21 January 2024, 15:27 | #68 |
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it does not accept extended ADF format, can this be added? otherwise this is very impressive!
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21 January 2024, 18:47 | #69 |
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22 January 2024, 17:06 | #70 |
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22 January 2024, 18:24 | #71 | |
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Quote:
Ah yeah, those aren't supported: https://github.com/dirkwhoffmann/vAmiga/issues/432 |
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22 January 2024, 19:58 | #72 |
Dirk Hoffmann
Join Date: Jun 2019
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vAmiga (Mac) informs the user with the following error message:
"The file is encoded in an outdated format that was introduced by Factor 5 to distribute Turrican images. The format has no relevance today and is not supported by the emulator." Maybe Yesplease can show a similar message in the web version: @Yesplease: Internally, an ERROR_EXT_FACTOR5 exception is thrown when one of the Turrican image is detected. |
24 January 2024, 22:44 | #73 |
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many thanks @paraj and @dirkwhoffmann
@Bren McGuire vAmigaWeb shows now like vAmiga (Mac) the aboves text message when one tries to insert an ADF with this special outdated extended ADF format (it is only used on factor5s turrican backup disks ...) |
12 February 2024, 22:19 | #74 |
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new vAmigaWeb v2.6 upgrades vAmigaCore and improves file usage
* imports previously unmountable files on a disk (DD/HD 880KB/1.76MB), e.g. single files such as demo.lha ( [ Show youtube player ]), todos.txt, space_ship.iff, blitter_force.asm * extended ADF files are recognized by header bytes regardless of its file extension * select files from folders inside a zip file, improved zip file support * upgraded to most recent vAmigaCore v2.6 for increased machine compatibility ------- version history at https://vamigaweb.github.io/doc/index.html runnable on your iPhone/iPad/Android/AppleVisionPro/other via https://vamigaweb.github.io (installable by saving it to your iPhone/iPads homescreen with the share button in safari) Last edited by yesplease; 13 February 2024 at 18:40. |
01 June 2024, 17:21 | #75 |
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new vAmigaWeb update delivers workload activity monitors, DMA bus visualisation and pencil support
* when 'activity monitors' setting is enabled, it will show the Amiga chipset workload activity (e.g. workload of copper or blitter coprocessors) * tap on a specific monitor adds more detailed DMA bus activity visualisation for a specific Amiga chip (aka dma debugger) * tap again and dma channel visualisation on that particular DMA channel is turned off * splitted read / write CPU workload monitors for various memory types * added pencil support: the app is now usable with a pencil (e.g. Apple Pencil) now I can see which of my favorite games makes heavy use of amigas chipset i.e. blitter copper coprocessors or only relies on CPU computing... pinball dreams is fully loading the blitter while the Atari ST port of Karateka has no blitter support at all Last edited by yesplease; 11 July 2024 at 19:55. |
17 July 2024, 15:28 | #76 |
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I only discovered this a few days ago - what an amazing project! I haven't delved in to it too deeply yet but it ran a random HD image on my iPad without any problems at all.
Thanks very much for this :-) |
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