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Old Yesterday, 21:44   #4621
abu_the_monkey
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I get sound breakup no matter what due to the age of the PC I am running.

the difference could be due to forcing RTG to run a 50hz (fake VBL) to keep timing simple regardless of actual refresh rate?
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Old Yesterday, 21:46   #4622
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Quote:
Originally Posted by Karlos View Post
If anyone wants to verify there's no oddities in the positioning of objects https://github.com/mheyer32/alienbreed3d2/pull/150

I've been through several levels in my mod that are very object heavy and I can see no meaningful differences in placement over the visible depth
I will try and test this later, no promises
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Old Yesterday, 22:10   #4623
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Quote:
Originally Posted by abu_the_monkey View Post
I get sound breakup no matter what due to the age of the PC I am running.

the difference could be due to forcing RTG to run a 50hz (fake VBL) to keep timing simple regardless of actual refresh rate?
Not sure. It's definitely not just audio, I get jittery screen updates. It's much more fluid in AGA
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Old Yesterday, 22:11   #4624
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Quote:
Originally Posted by abu_the_monkey View Post
I will try and test this later, no promises
I'm pretty sure it hasn't broken anything. Worst case I can improve the approximation precision, but it seems fine here as an 8 bit fixed point reciprocal.
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Old Yesterday, 23:16   #4625
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I'm pretty sure it hasn't broken anything. Worst case I can improve the approximation precision, but it seems fine here as an 8 bit fixed point reciprocal.
in that case merge away
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