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#1 |
Registered User
Join Date: Apr 2020
Location: USA
Posts: 85
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GQ3 "Gateway to Nowhere" PAL Released
Hello Friends,
Well, it's done (I think ![]() ![]() https://pngcan.itch.io/geos-quest-gateway-to-nowhere This is the continuing adventure of George Angus as he traverses the crazy era of 90's computing centered around the Commodore story (in parody). In these next 2 chapters we focus on Dave Haynie and the immediate years following the demise of Commodore. I received Dave's blessing to use his likeness. Chapter 5 "Haynie's Comet" specifically follows his journey through Pios, Metabox, Merlancia and Fortell (loosely and in parody). I also received permission to use the likeness of another current Amiga celebrity, but you just have to play to find out who it is. The game has over 120 hand drawn rooms.closeups & animations, dozens of puzzles to solve and dozens of mods & samples to enjoy. The most prevalent suggestion in GQ2 "In search of Queen Lorraine" was "more love to the pixel art" so that's what I did, stepping it up considerably (but it is still just 32 colors 320 x 200 Low Res) Once I have the NTSC version done I will upload to Aminet as 1 full LHA with both versions. The game got bigger than GRAC2 could handle so chapter 6 "There be Cows" will be a stand alone GQ3 part 2 with an anticipated release date of late fall early winter 2024. Thanks to the AMOS coding community with their help with some of the GRAC2 glitches that plagued GQ2, this one is solid. I tested it on a bare 600 with 2mb chip all the way up to a 1200 with a pi 4.0 and never a crash. ( thanks adrazar ;-) ) As was the case in GQ2 my email is in the game materials, please feel free to email me any comments, suggestions, errors, issues whatever (so long as you are kind please) I am a one man show, all story writing, coding, music writing and recording, graphics drawing, anim creations , proof reading, testing, all done by just me, so it is likely I have missed much. Some mods, samples and pictures are from the AMOS PD Library, redrawn, recolored, re-recorded to fit/work in the GRAC2 game environment. Authors unknown. Some photos were also reworked to 320x200 res and recolored to fit such as the Commodore building & offices and Job's office. Have fun. Last edited by pngcan; 26 May 2024 at 02:47. |
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#2 |
Registered User
Join Date: Jun 2019
Location: netherlands
Posts: 100
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Awesome work!!
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#3 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,188
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That looks interesting
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#4 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,137
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Great news, I was just thinking about the dearth of point'n click adventures in modern times, and presto! - yours comes along
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#5 |
Registered User
![]() Join Date: Apr 2008
Location: France
Age: 41
Posts: 474
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Looks like a gigantic amount of work ! Definitely on my "what play next" list. Thank you !
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#6 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,496
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i forget the other 2 chapters, but this is is very nice
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#7 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,759
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No HOL entry for these? Shame!!
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#8 |
Registered User
Join Date: Apr 2020
Location: USA
Posts: 85
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Hi Friends, well a week since the release and I am so very grateful for all the downloads, great comments, suggestions, and donations I have been receiving to date. Being a solo project and literally all I have to do that I enjoy anymore now that I am a grumpy old retired fart this has been positive for me. Just some updates: I am completing a Walk through Book that should be done by this weekend and will have it printed in booklet. It is in 6"x9" book format, it'll be a magazine type book. It is comprehensive explaining what happens in each room (if you get stuck) and will also have a quick step by step walk through (if you don't want to figure it out yourself. lol) It is 70 pages. Because of the cost associated with printing it, unfortunately it will not be free as the games are. But, if you donated to my itch game page(s) I'll email you the PDF of the booklet
![]() Last edited by pngcan; 13 June 2024 at 18:20. |
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#9 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,188
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#10 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,759
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#11 |
Registered User
Join Date: Apr 2020
Location: USA
Posts: 85
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GQ3 Manual Available
Hello Friends,
Another update on Geo's Quest. The GQ3 Game Manual is done and at the printers. It will be ready for distribution by June 30th. The Manual is a glossy full color 6" x 9" book consisting of 70 pages and a pull out 8.5" x 14" full color GAME MAP. The printing cost for 100 copies is $6.60 each US. As I said previously, this is an Amiga love affair Hobby ![]() Currently I pay about $87 US for my subscriptions to Amiga Future and Addict for 6 issues (that's about $15.00 each delivered) for roughly the same product. I would be interested in your thoughts on this. Would this manual be something an Amiga Enthusiast would be interested in as a collectable, and an asset to enhence their game play, or did I just drop about $700.00 for something that's going to fill my closet lol? Thanks friends. |
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#12 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,205
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Really liked the trailer! Excellent work! Not sure why but it did remind me a little of Flight of the Amazon Queen! Looking forward to playing it.
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#13 |
Registered User
Join Date: Apr 2020
Location: USA
Posts: 85
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Hello friends, hope all are well. I have the boxes and sleeves printed, the GQ3 Manual and Game Map Printed, and the GQ2 Manual and Map are at the printers with an expected completion date of July 30. The Full Box version of Geo's Quest Chapters 1 to 6 will be available by the beginning of August. With GRAC2 being repaired and GQ2 now reworked and solid without the previous GARC errors plaguing it the games are ready for box format. Although chapter 6 "There Be Cows is currently in development, once it is completed I will email the LHA for free to the purchaser to complete the box. The printed box is 9 x 6 x 1.5" with a glossy printed sleeve on 100lb color gloss paper, the Manuals and Maps are color glossy on 70lb gloss paper.
The Boxed edition will include : 1. CD with GQ2 & GQ3 on it in both PAL & NTSC versions, and a PDF of both Manuals; (games can be played directly off the CD, but you won't be able to save games to it - but not recommended) 2. SD Card with GQ2 & GQ3 on it in both PAL & NTSC versions and a PDF of Both Manuals;(you will be able to play directly off the SD and save to it as well. - but not recommended) 3. Printed Color Game MAPS of Both Games; 4. Printed Color Game Manuals for Both Games. I have funded this myself (appreciating the dreaded Amiga Prepay history we all likely have been bit by) and the total cost for 100 full boxes was a bit over $1,800.00. So I will be offering the package for sale at $21.99 plus shipping. (not bad for a 2 game box edition game) So far shipping appears to be about $6.00 in the US, About $14.00 in Canada and TOO DAMN MUCH for Europe (more than the Game) I am attempting to find someone, or company, or computer group that would be willing to have me ship all Europe purchases to them in 1 box, then they can distribute them through the local post in their respective country(ies) at the lower local rates. If anyone is interested in this venture , please let me know. Unfortunately as you see, this is not a money making venture, but rather pretty much a break even and nothing for the thousands of hours developing the games exercise, so hopefully it will be a labor of love for the community break even exercise for the volunteer as well. Here's some images of the box. "Why is it so low res Paul?" Well, I'm glad you asked. lol This entire venture has been a truly retro journey. All coding, graphics, music, animations, samples were done on a real Amiga 1200 and 600. Even the Manuals were completed on Amiga Writer, saved to .doc then opened up on my Mac, tweaked and converted to PDF for the printers. One of the pet peeves I have always had with gaming is the fabulous high resolutions, millions of colors game covers, and manuals building my expectations and then I play the 320 x 200 game. poop! So the box and sleeve are 320 x 200 32 color LOW RES, (that's right baby) just like the game. (Man you should have seen the constant battle I had with the printers, at one point they refused to take the job because the resolution was so low and it looked blurry....."its 320 x 200" I said, "do you even know what that is?....squint your eyes if you're having trouble." lol) Have a good one! Last edited by pngcan; Yesterday at 15:39. |
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