10 July 2024, 23:14 | #5381 | |
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According to this article, the inspiration for ARM was IBM's research into RISC. They needed a CPU architecture that was very simple (because they had very limited limited development resources) but also fast - and ARM was the result. Some of its functionality was probably inspired by the 6502, which is almost RISC itself though not very efficient. But its main advantage over other CPUs was very low power draw, which happened 'accidentally' as a result of the minimalist design. That's why you see ARM in so much embedded stuff. The vast majority of MCUs made today are ARM based. |
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11 July 2024, 00:23 | #5382 | ||||||||
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Actually, average game programmers had no idea on the Os in first place. The toy system attitude killed the system. |
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11 July 2024, 01:20 | #5383 | |
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The Amiga wasn't aimed at just games and was sold with an OS right from the start, so you're obviously wrong. |
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11 July 2024, 02:27 | #5384 | |
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Would AmigaOS 3.2 function calls deliver games like Reshoot Proxima 3? Last edited by hammer; 11 July 2024 at 02:34. |
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11 July 2024, 02:32 | #5385 |
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Deluxe Music 2 doesn't work on AmigaOS 4.1 FE on classic.
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11 July 2024, 03:08 | #5386 |
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11 July 2024, 04:24 | #5387 |
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I mean, you can buy a TF1230 today for 189,89 € tax incl.
Features: • Compatible with all Amiga 1200 PCB revisions (including Re-Amiga 1200) • Increase a 780% the speed of your Amiga 1200 • Motorola 68030/50Mhz CPU with MMU • RAM memory: 64 or 128MB of FAST RAM memory on-board • Fast IDE controller for Hard Disks or CF/SD cards (*) Way back when, something like this would cost about $200 in 1994 dollars. |
11 July 2024, 09:56 | #5388 | |
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So it was something necessary and inevitable but not a design per se. |
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11 July 2024, 10:03 | #5389 |
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The problem is designing the game such that C2P is even necessary - it is usually better to "blit" entire graphics. This said, the C2P speed certainly did improve in 3.1.4 already, and if you have RTG graphics, the replacement function (for copying chunky pixels to a chunky frame buffer) is again much faster.
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11 July 2024, 10:17 | #5390 |
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DMusic goes through the audio.device (as it should), so the question is to which degree the audio.device is workable under Os 4. Given that Paula has adjustable sampling rates, though most "standard hardware" is nailed to 48kHz sampling frequency, bets are that any implementation of this device on PPC hardware is limited.
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11 July 2024, 13:41 | #5391 |
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11 July 2024, 15:09 | #5392 | |
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TF1230 has 169.90 € tax included. https://www.amibay.com/threads/tf123.../#post-2495161 AlenPPC sells TF1232 from $135 USD to $220 USD. TF1232 model has 68882 FPU socket Last edited by hammer; 11 July 2024 at 15:17. |
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11 July 2024, 15:24 | #5393 | |
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11 July 2024, 15:26 | #5394 |
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It's an example.
Aegis Spectra Color doesn't work. Shapeshifter doesn't work. Fusion doesn't work. SysInfo doesn't work. CU Amiga 1994-12's XCad Designer disk expander crashed. I have many full applications from British Amiga magazines. I prefer A1200 with PiStorm-RPi 4B-Emu68 (retro with power) over WinUAE 5.3's A4000/CyberStormPPC/GREX/Voodoo 3/AmigaOS 4.1 FE. I also have QEmu8's SAM460/AmigaOS 4.1 FE. If a healthy PC platform took about six years from Windows 95/98's transition to Windows XP, it's worst on PowerAmiga NG. Last edited by hammer; 11 July 2024 at 16:27. |
11 July 2024, 16:32 | #5395 | |
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Bernd "we don't care about games" Meyer's Amithlon doesn't address the A500 gaming majority. The remaining non-gaming Amiga users remained with the platform e.g. purchased 68060s, classic PowerAmiga, and PowerAmiga NG. These are numbered in a few thousand which is not enough to sustain a Commodore size company. Has Amiga Technologies GmBH/Phase 5 rivaled TheA500mini's return to mainstream shops? Escom era has 20,000 A1200s. When Escom went bust, Amiga Technologies GmBH couldn't sustain itself without the aid from Gateway 2000. Again, Amiga is not a Mac. The key word is "mostly". A500's Batman Pack can't be ignored. Last edited by hammer; 11 July 2024 at 16:48. |
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11 July 2024, 18:10 | #5396 | |
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Microsoft worked with those developers to produce a strategy that moved them away from hitting the hardware, it took many years and several missteps before getting to DirectX. Commodore might have done similar if they'd stuck around, they were clearly reluctant to document AGA mostly because they knew getting developers to use the OS instead was the way to go, they just didn't have a clear strategy on how that transition would work. |
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11 July 2024, 19:14 | #5397 | |
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I'll also guess that many developers were aware of what the OS could do, and found it too slow for what they were trying to accomplish. Even in 2024 people (rightly) forgo the OS for time critical parts if they're not targeting RTG. |
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11 July 2024, 19:35 | #5398 |
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14 July 2024, 15:47 | #5399 | |
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API has overheads on the CPU side. AmigaOS 3.1.4 will consume 512 KB of RAM, hence it's a dead duck for stock A500 with 1 MB RAM i.e. leaving about 413608 bytes free via Install3.1.4 boot disk. KickStart ROM seems to be copied into RAM, making the available memory situation worse than KickStart 3.1. I don't generally don't use the shadow ROM speed-up methods when I had my A3000 (with 4MB Fast RAM, 2MB Chip RAM). AmigaOS 3.1.4 needs at least 512KB Fast RAM to maximize Chip RAM availability. Modern game consoles like PS5 and X1X have guaranteed memory for games i.e. 12.5 GB and 13.5 GB memory respectively from a 16 GB GDDR6 memory pool. PS5 has an additional 512 MB DDR4 memory for other OS-related workloads. OS reserve has its fixed memory allocation from the 16 GB GDDR6 memory pool. Commodore didn't equip the baseline A1200 with enough memory that is contemporary with the PC's 4MB memory target for 1993/1994 era PC games and the 3DO/PS1/Saturn group has 3MB RAM and you're arguing for OS usage for action games? Is "Shadow of the Beast" possible with AmigaOS 3.1's abstraction layer? The Amiga is not Mac. Last edited by hammer; 14 July 2024 at 16:37. |
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14 July 2024, 16:51 | #5400 | |
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The PC evolved into or assimilated SGI-like workstation with 3D acceleration, MIPS R4000 riving workstation-class CPU power via Pentium/Pentium Pro/Pentium II/Celeron, memory protection, multi-user, and SMP (multi-CPU) support. The SGI Indigo workstation has a lot of compute power for its time. The PC world targeted DEC Alpha and SGI as their R&D road maps. [ Show youtube player ] Running Quake and Doom inside a window on a Silicon Graphics Indy R4400 from July 1993 era hardware. When WinQuake was released in Jan 1997, I have Pentium 166 class PC Last edited by hammer; 14 July 2024 at 17:07. |
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