27 May 2024, 20:49 | #101 |
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Join Date: Apr 2012
Location: france
Posts: 215
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yes, whdload is installed, I have to install the games now. Probably tommorow, since I will not work this day.
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27 May 2024, 23:14 | #102 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,294
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08 June 2024, 11:41 | #103 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,294
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New video on Youtube.
I'm definitely not coping as far as air combat goes. I try and destroy an enemy runway with JP233 and then brave the voyage home, facing SAMs, AAA and enemy aircraft. It doesn't end well. [ Show youtube player ] Air combat tips welcome. |
23 June 2024, 12:42 | #104 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,294
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Quote:
How's it going? I definitely need to somebody to bounce ideas off. I've hit a bit of a wall with a mission in Warzone 1. If you need me to put a pre-installed version into the Zone, no problem. The PC source code of the game was released some years ago, so Digital Integration are unlikey to object. |
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03 July 2024, 21:45 | #105 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,294
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I completed another mission last night, bombing the cooling towers and associated buildings deep behind enemy lines. Another 4 plane mission.
I'm pretty happy about it because unlike my recent runway attack mission, I was able to complete it after only a couple of attempts, though the experience gained from that earlier mission probably helped, and besides that I think I was probably lucky with enemy aircraft patrols. A couple of thoughts, it makes sense minimising the use of auto throttle. It's very handy, but often the instant you climb, or otherwise fall below your set speed, it cuts in the afterburners, and they use literally (no, literally literally) use 10 times as much fuel as when you're at full throttle without afterburners. And on a 20 minute flight, that really cuts into your supply. I use afterburners for take off and keep them on till I'm at about 300 knots, then I take it off and before long pass 500 knots, using a fraction of the fuel. My final approach to the target consisted of firing an ALARM missile as soon as the obligatory AA site became visible, then rapidly switching the remaining ALARM to indirect/loiter mode and firing that. This conveniently takes you to the next package, your bombs, so you just need to arm them and commit - all this with judicious release of decoy flares and an active ECM as several heat seeking missiles illuminated threat indicator. Luck probably played a part, but I came through that unscathed and my unburdened Tornado was able to race back home at 200 feet and around 600 knots. I even managed a "Good" landing. |
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