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#1 |
Registered User
Join Date: Apr 2008
Location: France
Age: 42
Posts: 475
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MIDI Invaders WIP
Hi guys & gals, been trying to code something recently.
I wanted to check if it were technically possible to have a game controlled by a MIDI keyboard on a modest Amiga setup - 030 AGA actually here. I badly lack experience (no proper dev for 20 years) and am not sure if I can really commit, but here is a first test: MIDI Invaders 0.2 In this game, you have to enter chords notes with a MIDI keyboard at the right time (serial port). The "invaders" position represent the time left (before game over) and the invaders quantity the number of chords left (before level up). New notes and chords types, also inversions, are introduced progressively. (although I have not tested the code too much yet, ahah) -> Obvious unimplemented thing is double buffering. I need to find a proper example of it. I am pretty sure too many things are sub-optimal - so the source code is also provided if you want to check ! Please let me know - if it works for you ! (I don't filter SYSEX yet) I use it with a Reface (CP) keyboard. ![]() Last edited by mahen; 09 June 2024 at 16:37. |
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#2 |
Registered User
Join Date: Apr 2008
Location: France
Age: 42
Posts: 475
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Some bugfixes... Some MIDI keyboards behave differently from mine...
Last edited by mahen; 09 June 2024 at 17:22. |
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#3 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 766
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An interesting idea! I hope to can link a midi keyboard to my 1200 soon.
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#4 |
Registered User
Join Date: Jan 2022
Location: Wales
Posts: 92
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Interesting!
I have a MIDI interface sitting forlornly next to my A1200, with no MIDI instruments to connect to it... ![]() |
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