31 March 2008, 21:16 | #1 | |
Phone Homer
Join Date: Jun 2006
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Ags
Quote:
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01 April 2008, 12:25 | #2 |
Lesser Talent
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AGS needs iff images with the exact same (indexed) palette as the background image.
You'll need to ensure each screenshot uses the same palette. |
03 April 2008, 20:52 | #3 |
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Did you manage to convert them all?
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03 April 2008, 22:43 | #4 |
Phone Homer
Join Date: Jun 2006
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I havent done them all - but have managed finally to get some done using Paint Shop Pro - If your looking I can upload?
Also I think the version from http://www.paradroid.net/ags/ is only 1.0 and and not 1.01 only working with 30 games or less? |
04 April 2008, 13:00 | #5 |
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The reason I asked is because I can easily create a custom set for you using the AGS master palette, all you need to do is tell me what set you want (title screens or gameplay shots) and the naming scheme to use (Gamebase, KGWHD ZIP names or KGWHD directory names).
Regarding the 30 game limit in AGS I can't be much help to you because I don't use it, this is due to not owning any AGA Amigas. |
04 April 2008, 13:10 | #6 |
Phone Homer
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Thanks but Im getting there slowly Paint packages are`nt realy my thing
If you are intrested in any type of menu heres an OCS version of AGS http://eab.abime.net/attachment.php?...0&d=1118539144 Or Ive made a simple menu Selector |
04 April 2008, 13:25 | #7 |
Lesser Talent
Join Date: Jan 2003
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I still mean to complete my game selector at some stage.
It's currently at about the same level as AGS, but needs more work (and a lot of polish) before I release it. |
02 July 2024, 21:58 | #8 |
Phone Homer
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Is there a version of AGS that supports .args like the MegaAgs Collection?
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03 July 2024, 11:06 | #9 |
Registered User
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If you're talking about Amiga Game Selector, it doesn't need args as it uses kgiconload and pulls any whdload arguments directly from the icon.
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03 July 2024, 13:30 | #10 |
Phone Homer
Join Date: Jun 2006
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args is to do with folders etc
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