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Old 23 June 2024, 21:48   #21
Megalomaniac
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Honestly, I'm not sure how well a lot of great Amiga games would have transferred into the arcades, even if you jazzed up the presentation slightly in a few cases. The best home computer games (even action games) were designed to be persistent challenges that you'd sink a lot of time into, and would expect some reading of the manual (or at least some experimentation and practice) to work out what the weapons do and how to activate switches etc - as £25-50 investments rather than 50p impulses, if you like. A lot of the games mentioned here are just too layered, too subtle, too inventive to really work as pure coin-ops - and I think they're better for being designed as home computer (or console in a few cases) games. Certainly, if things like Lemmings / SWOS / Flashback as suggested had been released as arcade games first, I'm not convinced they would have been hits in that setting, despite their quality.
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Old Today, 15:42   #22
AmigaHope
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The most arcade-compatible by far would have been Apidya. That game is basically a Konami shooter and wouldn't have looked out of place next to Gradius, etc.

Aside from the goofy cutscene art lol.
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Old Today, 16:53   #23
gimbal
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Apidya would have snowed under due to steep competition, but that should not stop it from being part of this "what if" scenario.

I'm thinking that Purple Saturn Day has that hint of arcade to it. It would need some better and more minigames though. I always thought that not everything was achieved with that game that could have been achieved.
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Old Today, 19:06   #24
TCD
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Quote:
Originally Posted by AmigaHope View Post
The most arcade-compatible by far would have been Apidya. That game is basically a Konami shooter and wouldn't have looked out of place next to Gradius, etc.
Quote:
Originally Posted by gimbal View Post
Apidya would have snowed under due to steep competition, but that should not stop it from being part of this "what if" scenario.
Hmm, in 1991 it would have been 'snowed under' and in 1985 it would have stood out from the rest of the shooters at the time. So in proper 'what if' scenario tradition it would be great if somebody could now dive into each year in between and list all the competitors that Apidya would have had in the arcades
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Old Today, 20:05   #25
Photon
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Quote:
Originally Posted by AmigaHope View Post
The most arcade-compatible by far would have been Apidya. That game is basically a Konami shooter and wouldn't have looked out of place next to Gradius, etc.

Aside from the goofy cutscene art lol.
Heh, the Japanese were very often goofy, so it would probably have fitted right in Apidya was quickly mentioned when Insector X (1988) was played by Pinge_Hjo this Tuesday
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