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#4381 | |
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Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
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Quote:
Which screenmode and icon sets are you using? Which WinUAE version? Does the same happen with #583 from EAB, 1. page of this thread? Try to disable WBStartup or some of the tools there. What is loaded in WBStartup and user-startup? |
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#4382 |
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Join Date: Dec 2016
Location: Italy
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(Which screenmode and icon sets are you using? Which WinUAE version?)
GlowIcons from OS3.9, Scrren mode 1280 x 720 UAEgfx (Picasso96), WinUAE 5.2.0 (Does the same happen with #583 from EAB, 1. page of this thread?) Only on Amiga 1200 + Blizzard 1230, on WinUAE it works (Try to disable WBStartup or some of the tools there. What is loaded in WBStartup and user-startup?) - ASymcWB - AutoupdateWB - DefIcons - FreeWheel - RAWBInfo - ToolDaemon - WBDock |
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#4383 |
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Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
Posts: 3,394
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I can only test WinUAE 5.2 with A1200 + Blizzard 1230, but which one? II/III or IV, which Blizzard Rom, how much accelerator RAM, how much other RAM?
Please upload the WinUAE config file and the WinUAElog.txt (enable logging under Miscellaneous: "Create winuaelog.txt" and "Log illegal memory access", running WinUAEenforcer would give more info. Is OS 3.9 still loading the Devs:AmigaOS Rom Update with a reboot? Does it crash without WBStartup? Update: Confirmed, there seems to be a problem with OS 3.9 loading the Rom Update and my new Chunky LUT8 code, even on a PAL screen, booting freezes! There were no problems with the 3.1.4 or 3.2.x Rom, ... because P96 was installed, too. I'm going to upload #582 to the first page here again (#583 has the same problem). Last edited by PeterK; 06 May 2024 at 15:05. |
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#4384 |
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Join Date: Dec 2016
Location: Italy
Posts: 795
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Thanks PeterK for yours test.
And Excuse me for the few information. But yes, I use a Blizzard mkIV with maprom function which loads a patched 3.9 kickrom under a 3.9 updated BB4 workbench. |
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#4385 |
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Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
Posts: 3,394
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Another stupid bug: a check for cybergraphics.library was missing.
![]() Please try my fixed version #587. If it works I will update the Aminet release, too. https://aminet.net/package/util/libs/IconLib_46.4 Last edited by PeterK; 07 May 2024 at 13:06. |
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#4386 |
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Join Date: Dec 2016
Location: Italy
Posts: 795
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Thanks Peter, all seems ok
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#4387 |
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Join Date: Mar 2010
Location: Beckenham/England
Posts: 809
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AmiStart and Wet are now able to display DualPNG icons with this new release!
![]() Previously AmiStart would display them at reduced quality and Wet would display a corrupted image and crash. Apart from better font antialiasing (compared to aafont) and full support for PNG/DualPNG images in apps like YAM (without AfA only the toolbar icons display without pink backgrounds) there is little reason to use AfA anymore. ![]() |
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#4388 |
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Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
Posts: 3,394
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Hi James,
I'm a bit surprised now about these supposed fixes for AmiStart and Wet, because I didn't know these problems and can't imagine what of my latest changes has fixed anything like that. I don't use AmiStart or Wet, but now I will check them out with older and newer versions of my library. Usually, my icon.library can display Hi/TrueColor images in older apps when these programs either use the DrawIconState() function (v44) already or when they call BltMaskBitMapRastPort() by using the planar images of GadgetRender or SelectRender directly without copying the image plane data over into another temporary bitmap. My icon.library stores two longwords at the end of the memblock which holds the original planar images in order to get access to the TrueColor data with my gfx-patch, which then redirects the blitter call to the cybergraphics.library for displaying the ARGB images. Update: It seems that AmiStart is using one of the new v51 IconControlA() tags to get ARGB images, and maybe Wet too. Nobody told me that there was any demand for these tags until a new dock tool needed it recently. I don't want to implement all v51 tags, but the version number 51 is required for Eastern to receive TrueColor images. What is wrong with YAM? I don't use it, but it seems to work ... Update2: The YAM toolbar icons are not displayed by icon.library, but YAM needs a picture.datatype with real AlphaChannel support for soft borders, which is not available for AmigaOS 3.x, only the Afa_OS picture_datatype.exe can do that. For the other images in YAM you may have WarpDT installed, and if you get wrong backgrounds look into the WarpDT prefs for PNG images. Set AlphaChannel to "Keep" and disable the "Default Background" Last edited by PeterK; 11 May 2024 at 15:02. |
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#4389 |
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Join Date: May 2020
Location: Figueira da Foz
Posts: 461
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I'm having a break on AFAOS running on 3.1, but it is using icon.library 51.4.587 (TC020) and the only grip now is that there's no transparency/alpha.. if I take "icon_lib.exe" out of AFA_OS_LIBS the theme ceases to work...
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#4390 |
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Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
Posts: 3,394
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Sorry, but I never tried AfA_OS on 3.1. Does that make any sense? What do you really want or need? Features of AfA_OS or of my icon.library?
If you want to use features of AfA_OS then you also need icon_lib.exe installed, but if you want features of my library on 3.1 then don't install AfA_OS. On Os 3.9 + 3.1.4 Rom I don't have such problems using AfA_OS without icon_lib.exe, the alpha channel works, but some (most) AfA features won't, of course. So, why do you want to use WB 3.1 + AfA + my icon.library ?? ![]() Themes and skins will never work without icon_lib.exe installed. |
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#4391 |
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Join Date: May 2020
Location: Figueira da Foz
Posts: 461
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Themed and antialiased Fonts... antialised fonts I already got it working, but I didn't expect that it would be possible to have Themes working... there's a saying on my country 'to die on the beach' that encapsulates the feeling. xD
But above else I just wanted to know if it was possible. (I could have the backgrounds as plain gray xD ) |
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