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Old 19 June 2024, 21:07   #1
kremiso
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Amiga games that would have been great to see in the arcades too

We are frequently talking here about the crappy first era arcade to Amiga ports,
i was thinking at an hypotetical opposite reasoning

dont you think some great miggy titles would have been great to see also in the arcades?

like Turrican or Disposable Hero

maybe if the hardware was spreaded also in the jappo back then...
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Old 19 June 2024, 21:33   #2
Adrian Browne
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There was talk of a lemmings arcade machine back in the day- dunno if that ever happened. Amiga tech was also used in an early VR arcade machine too- I think a few more games were also made with cd32 tech- perhaps gambling games etc.
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Old 19 June 2024, 22:18   #3
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Agony would look amazing in an arcade cabinet. Art and Magic even moved on right after to the arcade world so it could have happened. Also Lionheart would be fabulous.

There are so many really, the Turricans and Disposable Hero as you mentioned, Ruff N Tumble, Elfmania (that already looked like an arcade game), Shadow of the Beast, Alien Breed Tower Assault, Banshee, Battle Squadron, Assassin, Chaos Engine, Deliverance, Flashback, Genetic Species, Lotus 2, Mega Typhoon, Roadkill, Plague, Reshoot R, Reshoot Proxima 3, SWOS, Soccer Kid, Super Stardust, Starush, SWIV, TV Sports Basketball and Football, Uridium 2, Walker, Worms, XP8, Zeewolf. I can picture all these and more in the arcade.
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Old 19 June 2024, 22:31   #4
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- Ruff 'n' Tumble
- Arabian Nights
- Shadow of the beast 3
- Brian The Lion
- Globdule
- Lionheart

.. I can probably remember some more...
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Old 19 June 2024, 23:50   #5
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Alien Breed (sort of): https://www.mobygames.com/game/68770/steel-force/
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Old 19 June 2024, 23:59   #6
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Good question. Hm.

I would have found it very interesting to see what Super Cars might have looked like in arcade form. Perhaps more zany action, more interactivity in the tracks, perhaps even some bonus pickups.

Chaos Engine for sure, that would have been a killer arcade game. IF the machine would have proper sound hardware for the music.

Who knows, maybe Akira as a game nobody else will suggest. With some better design work and polish behind it... it could have been something. Good idea for a game, just... yeah. The trashiest first level ever put in a video game.

Not technically an Amiga game but still an Amiga classic - Ski or Die. It breathes two player arcade fun. Probably would need a couple more two player events and longer levels though.

It is hard to pick games because most Amiga games which do not already exist in arcade form don't follow the arcade blueprint; they try to do their own thing and generally aim for slower paced gameplay and progression rather than making you die as quickly as possible so you spend more coins.
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Old 20 June 2024, 08:57   #7
kremiso
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didnt know that
its interesting the how to open the doors variation
no keys to search, just bullets
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Old 20 June 2024, 10:54   #8
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Originally Posted by Adrian Browne View Post
There was talk of a lemmings arcade machine back in the day- dunno if that ever happened. Amiga tech was also used in an early VR arcade machine too- I think a few more games were also made with cd32 tech- perhaps gambling games etc.

There was a prototype, excellent video about it here with the actual kit


[ Show youtube player ]
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Old 20 June 2024, 11:29   #9
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Lotus 2. But not near an Outrun cabinet
Speedball 2
Xenon 2 (xenon was an arcadia arcade game already)
Supercars 2 (if was more fast paced)
SWIV
Z-Out (the difficulty matches those of such arcade games)
anything good that can be casually played.

But Z-Out looks very much like R-Type, Supercars 2 has a Super-Sprint feeling, Lotus 2 plays like Outrun, Xenon 2 & SWIV plays like any vertical arcade shooter...

Last edited by jotd; 20 June 2024 at 21:12.
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Old 20 June 2024, 18:57   #10
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Ruff 'n Tumble would make a great cabinet. Turrican... not so sure about it (too much exploration). Super Turrican would fit better.
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Old 20 June 2024, 20:17   #11
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Originally Posted by lionagony View Post
Agony would look amazing in an arcade cabinet. Art and Magic even moved on right after to the arcade world so it could have happened. Also Lionheart would be fabulous.

There are so many really, the Turricans and Disposable Hero as you mentioned, Ruff N Tumble, Elfmania (that already looked like an arcade game), Shadow of the Beast, Alien Breed Tower Assault, Banshee, Battle Squadron, Assassin, Chaos Engine, Deliverance, Flashback, Genetic Species, Lotus 2, Mega Typhoon, Roadkill, Plague, Reshoot R, Reshoot Proxima 3, SWOS, Soccer Kid, Super Stardust, Starush, SWIV, TV Sports Basketball and Football, Uridium 2, Walker, Worms, XP8, Zeewolf. I can picture all these and more in the arcade.

Arcade games are/were usually designed a bit differently than a lot of computer games. Typically, you could beat the game in half an hour or so. Maybe a lot of Amiga games would work but probably require some gameplay tweaks to better fit the Arcade formula.
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Old 21 June 2024, 01:21   #12
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Arcade games of the late 80s have cutting edge multi-parallax astonishing graphics with some of the most talented pixel artists in the world pushing the bespoke hardware to the max, they also run at 60 fps, so this counts out almost Amiga games as we know them IMO.

Having said that, Lotus 2 in a Sega style hydraulic chair type cabinet is one. Shadow of the Beast is another I guess. Probably Lionheart and Turrican III also, maybe Sword of Sodan too. Few come close to the awe of things like Vulcan Venture/Salamander and would have been budget options like those Nintendo NES playchoice cabs.
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Old 21 June 2024, 01:38   #13
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Originally Posted by eXeler0 View Post
Arcade games are/were usually designed a bit differently than a lot of computer games. Typically, you could beat the game in half an hour or so. Maybe a lot of Amiga games would work but probably require some gameplay tweaks to better fit the Arcade formula.
Came here to basically say this.

The arcade style was mostly to deliver a quick dose of audiovisual stimulation and kill you off as quickly as possible, to let the next guy play. I'm glad many Amiga games found their own way and ideas away from this. It makes for a spread of gameplay experiences.

You would also mostly be limited to joystick, and a second button was added fairly early on, then a third.

There were many Breakout/Arkanoid clones for Amiga. Those played with mouse could probably be adapted to spinner.

Rock'n'Roll has mouse control and could work well with a trackball and two buttons.
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Old 21 June 2024, 02:26   #14
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Superfrog Arcade
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Old 21 June 2024, 02:40   #15
Adrian Browne
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Superfrog Arcade
Cool. Is that real or custom? Looks great either way.
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Old 23 June 2024, 00:07   #16
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Banshee feels very arcade-ish in the 1942/Raiden vein and has lots of funny visual cues like Metal Slug. Mind you, on real arcade hardware it would have less static backgrounds.

Possibly Black Viper for the aesthetics, too.
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Old 23 June 2024, 01:09   #17
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Arcade games of the late 80s have cutting edge multi-parallax astonishing graphics with some of the most talented pixel artists in the world pushing the bespoke hardware to the max, they also run at 60 fps, so this counts out almost Amiga games as we know them IMO.
Having the Amiga read the data directly from FAST RAM, might have an impact on this. Don't ask me how, maybe they could have created some hardware that would have piggy backed on the CHIP RAM, or the custom chips.
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Old 23 June 2024, 01:18   #18
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Hybris and Battle Squadron.
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Old 23 June 2024, 11:20   #19
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well, Cubo CD32 games are real Coin-Op. i found one of these ones in Italy many years ago.

Amiga in Coin-Op version:
- Camel Race
- Candy Puzzle
- Gangster Pursuit
- Harem Challenge
- Laser Quiz
- Laser Quiz 2
- Magic Number
- Magic Premium
- Odeon Twitter 2
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Old 23 June 2024, 13:15   #20
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Barbarian Ultimate Warrior
Mega Phoenix
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