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Old 18 June 2024, 22:03   #261
Torti-the-Smurf
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Cecconoid has it all !!!

The Gameplay, Style and a Killer Soundtrack !!!

Eugatron Mode got me hooked

Last edited by Torti-the-Smurf; 18 June 2024 at 23:15. Reason: adding a few Emojis
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Old 18 June 2024, 22:14   #262
h0ffman
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Originally Posted by Marconelly View Post
h0ffman, if I may suggest a small tweak.
They are nice suggestions but I'm a commit to v1 kinda guy. Any changes now would mean CD32 and floppy users need new media, so it feels a little unfair they can't get any of the benefit. But, I do love the idea of a QR code to upload your scores. I had toyed with the idea before. So maybe next game.

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Originally Posted by acidbottle View Post
Boxed version arrived a few days ago, phenomenal game, worked like a charm on the 1200.

Then today's digi code arrived so threw the WHDLoad on Amikit PC aaaand .. it doesn't run. I'm an idiot, what going wrong here then?!

Loads into a screen of funny rainbows like it's unpacking/decrunching but never ends, for reference.
Ermm.. you sure you're running the WHDLoad slave? The game is essentially an executable file in the WHDLoad folder but running it without the slave will probably cause that problem.
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Old 18 June 2024, 22:37   #263
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heya h0ffman

Yeah i think so! There are 3 files, 1 is cecconoid.slave and the icon has the tooltype is set to SLAVE=cecconoid.slave

Going to redownload, suspect data has scrambled somehow!
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Old 18 June 2024, 22:53   #264
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So.. if you're going to Kickstart next weekend, I'll be setting a score on Eugatron. First person to beat it will get a copy of my cave sessions album.
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Old 18 June 2024, 23:09   #265
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OH and it's available in physical form again..

https://www.thalamus.shop/



Awesome! Ordered!

Thanks for the info.
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Old 19 June 2024, 07:29   #266
Marconelly
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They are nice suggestions but I'm a commit to v1 kinda guy. Any changes now would mean CD32 and floppy users need new media, so it feels a little unfair they can't get any of the benefit. But, I do love the idea of a QR code to upload your scores. I had toyed with the idea before. So maybe next game.
Yes, I completely understand. I played it some more during the day. What a game!

If you are looking for the next impossible challenge, there's a recent RPG game called Skald, which utilizes C64 visual style but in a much more modern game delivery. Having that game on Amiga would be quite something.

Speaking of that style, I understand that the original author of Cecconoid is probably coming from a ZX Spectrum background, but I have to wonder if he'd ever make the sequel with the C64 Cybernoid visual style
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Old 19 June 2024, 08:39   #267
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[...], there's a recent RPG game called Skald, which utilizes C64 visual style but in a much more modern game delivery. Having that game on Amiga would be quite something. [...]
Effectively Skald looks like to be a game that deserves to be played. Thanks for the info.
[ Show youtube player ]
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Old 19 June 2024, 10:32   #268
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update: WHDLoad ran fine on a real Amiga (as expected!). No issues whatsoever.

For whatever weird reason it does not run on the latest Amikit, would need others to help verify this I guess or perhaps is just my specific setup!
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Old 19 June 2024, 10:35   #269
h0ffman
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update: WHDLoad ran fine on a real Amiga (as expected!). No issues whatsoever.

For whatever weird reason it does not run on the latest Amikit, would need others to help verify this I guess or perhaps is just my specific setup!
I take it the WHDLoad splash screen appears when you run it on Amikit?
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Old 19 June 2024, 11:01   #270
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WinUAE - Yes of course. Set the game as move with port 2 and shoot with CD32 buttons, then map the four directions on the pad to the corresponding coloured buttons.
For those who want the settings in winuae to use right thumbstick to shoot here you go. Tested and works fine.



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Old 19 June 2024, 11:18   #271
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I take it the WHDLoad splash screen appears when you run it on Amikit?
It's doesn't, goes straight into multicolored rainbows. All other slaves I run from there work with no issue.

The same files I copied across to real amiga and ran with no hitch either so the files are sound, just Amikit being awkward I think!

Was to try it with a proper dual stick instead of cd32 pad on amiga so not a major disaster by any stretch.
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Old 19 June 2024, 12:40   #272
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When viewing the folder, view by Icon only.. or...

Rename like this..

cecconoid.slave -> cecconoid_whd.slave
cecconoid.info -> cecconoid_whd.info

then edit the icon info so it points to cecconoid_whd.slave
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Old 19 June 2024, 18:41   #273
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I must be completely dumb, but I can not force WinUAE (4.10) to adopt my USB joypad schema for shooting. I give up for now.
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Old 19 June 2024, 18:42   #274
TCD
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Why do you still use 4.10?
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Old 19 June 2024, 19:26   #275
h0ffman
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I must be completely dumb, but I can not force WinUAE (4.10) to adopt my USB joypad schema for shooting. I give up for now.
You need to set the port 2 as cd32.
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Old 19 June 2024, 19:26   #276
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Nostalgia (read lazyness), but finally I managed it to work!
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Old 19 June 2024, 20:43   #277
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Quote:
Originally Posted by h0ffman View Post
When viewing the folder, view by Icon only.. or...

Rename like this..

cecconoid.slave -> cecconoid_whd.slave
cecconoid.info -> cecconoid_whd.info

then edit the icon info so it points to cecconoid_whd.slave
Cheers for that, did try but it just wasn't happening.

I did get an exception screen that you might be interested in however
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Old 19 June 2024, 20:48   #278
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It is a SPECTACULAR game! The rule is simple: lose your orb and you lost your game.

I am looking forward to play it on my real Amiga using two joys and I can't wait my box to come.

Here is lemon entry https://www.lemonamiga.com/games/details.php?id=4992

Please H0ffman check it and let me know in case of mistakes.

Last edited by Predseda; 19 June 2024 at 21:58.
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Old 20 June 2024, 23:10   #279
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I have just completed the game, but still only have half of the achievements.
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Old 20 June 2024, 23:25   #280
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Amiga Addict issue 24 has a two page guide and map of all the achievements.... There is a lot more hidden in the corners.

Side note: The PiStorm crew gave me some pointers on how to add compatibility for it. Game works but the particle engine SMC b0rks on it because it caches chip ram. I have built a replacement slave for it. It might even work on the Vampire?! Anyway, replacement slave file will be released in due course.
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