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#101 |
Registered User
Join Date: May 2020
Location: Bilbao / Basque Country / Spain
Age: 53
Posts: 5
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Grac 3.0
It's 3.0. The game "Entity" was ported from grac 2.0 just to check its funcionality. Now, it's time to develop a new game, write a full manual (now almost 100 pages including a tutorial), test it, test it... and release to the community. Main problem: time
![]() Greetings. |
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#102 | |
Registered User
Join Date: Apr 2020
Location: USA
Posts: 87
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Quote:
FABULOUS! I love the inventory graphics, the mouse text, looks fantastic. How do you port a grac2 game to this player. When I rename my file to name.GRAC3 and copy the gracplayer30 over to the file, Grac3 won't open it, it says "Not a Grac3 file" So how do I open my Grac2 game in Grac3? Thanks for any help, I am really excited to move my Geo's Quest development to Grac3 and resolve the bugs and take advantage of the great additions you have created. |
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#103 |
Registered User
Join Date: Apr 2020
Location: USA
Posts: 87
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GRAC3 Shrunken Head is FABULOUS! I love the inventory graphics, the mouse text, so much more, looks fantastic. How do you port a grac2 game to this player. I tried renaming my my file to name.GRAC3 and copyed the gracplayer30 over to the file, Grac3 won't open it, it says "Not a Grac3 file" So how do I open my Grac2 game in Grac3? Thanks for any help, I am really excited to move my Geo's Quest development to Grac3 and resolve the bugs and take advantage of the great new additions you have created, looking forward to a manual too. GREAT JOB! |
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#104 | |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
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Quote:
Forget this version it's an alpha version, really Grac3 is not released yet. You need Birrax check and convert manually your game from grac2 to grac3. For now Grac3 not convert automatically older games. Last edited by kikems; 08 August 2023 at 10:11. |
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#105 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 678
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How can one update their grac to 2.5?
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#106 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
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#107 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 678
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I am just going to use grac out there the version 2.0. I think the release of 3.0 may not be possible in my lifetime. Which is understandable. But I cannot wait for 3.0 anymore.
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#108 | |
Registered User
Join Date: May 2020
Location: Bilbao / Basque Country / Spain
Age: 53
Posts: 5
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Grac 3
Quote:
Sorry for the delay with Grac 2.5 and 3. We are working on both versions, but my spare time is very very limited. Can u show us some of your graphical adventure? I'll try to "buy time" to finish grac 3 ![]() Cheers! |
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#109 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
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@birrax
Can some of the rest of us help too? I know C and AmosPro if that helps. |
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#110 | |
Registered User
Join Date: May 2020
Location: Bilbao / Basque Country / Spain
Age: 53
Posts: 5
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Grac 3
Quote:
![]() I'm trying to compile my own version of grac 2 (some modifications in order to save sime files with info to easily export grac2 adventures to grac 3) but it became freeze during compilation.... If u can help I can send you this version and try to compile yourself. Send me a private if u want to help. thanks. |
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#111 | |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
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Quote:
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#112 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 678
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With pleasure. Once my shift is finished today at 5:30 PM and it is now 2:33 PM, I will send you a link to download an adventure game I am making. I am intending to port this game exactly 100% to the GRAC Amiga. With the exact same colors too. I am having an artist who is working for me who is going to update it with new custom graphics too.
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#113 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,678
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xboxown Time is PDT - mean GMT -9, same as Los Angeles where i live
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#114 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
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As a quick tip, Amos Bank files are not allowed to have an odd-numbered length. If it has, add a pad byte somewhere to make it even. It is much more likely to compile then.
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#115 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 678
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What do you guys think of the game I am making so far?
https://cdn.discordapp.com/attachmen...08e8634b447b0& |
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#116 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
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@xboxown
It's a talkie! Is it hard-drive installable? Does it run from a CD-ROM ISO? What version of GRAC are you on? |
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#117 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 858
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Looks and sounds cool!
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#118 | |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
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Quote:
The reason I haven't fixed it myself is that finding a null character requires looking at the token stream in a hex-editor to find out where it is, then moving the cursor to the position after it and hitting backspace to erase it. |
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#119 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 678
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Thank you, guys, for the awesome comment. As soon as the game is finished, I will post where you can get it!
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#120 | |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
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Quote:
Likely not! MPEG1 playback requires a 68040+ on Amiga and at higher resolutions, even a Vampire struggles with it! You might try IFF ANIM but I'm not sure even that works. The cutscenes in "Lethal Formula" are made up of game graphics only. |
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