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Old 20 July 2020, 09:00   #41
RetroBones
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Originally Posted by Predseda View Post
You mentioned in Bills stream that the goal of the mission is to score 1mio points to finish it? Are you able to gain this? My best score is somewhere around 400k and then my eyes start to hurt.
Sure you can! You need to fly really low though.
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Old 20 July 2020, 09:04   #42
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Thank you so much guys for every single word - we need both encouraging (for morale boost) and criticism (so our heads won't stuck high in the clouds)! The works are going forward. We managed to get some interesting people into our team!
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Old 23 July 2020, 09:46   #43
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We'd like to announce that Mr. Gary Winnick, former LucasArts art department supervisor on Indiana Jones and the Last Crusade: The Graphic Adventure, co-creator of Maniac Mansion and Thimbleweed Park, as well as having worked on such iconic games as Rescue on Fractalus!, Defenders of Dynatron City and Star Wars, has decided to join our team!

You can visit his page and see his works for yourself: http://www.garyart.net/

Mr. Winnick will focus on the concepts, as well as creating some image art for VergeWorld project. To have such a game dev legend with us is an honor! Welcome aboard!
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Old 23 July 2020, 10:48   #44
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Woah. That's nice...
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Old 23 July 2020, 11:27   #45
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Originally Posted by RetroBones View Post
We'd like to announce that Mr. Gary Winnick, former LucasArts art department supervisor on Indiana Jones and the Last Crusade: The Graphic Adventure, co-creator of Maniac Mansion and Thimbleweed Park, as well as having worked on such iconic games as Rescue on Fractalus!, Defenders of Dynatron City and Star Wars, has decided to join our team!

I made a voxel game a few year ago and having a good artist is make or break. Congrats.... plus Rescue on Fractalus was awesome.
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Old 25 July 2020, 02:36   #46
Adrian Browne
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Good news.
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Old 25 July 2020, 02:56   #47
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That is amazing news! Gratz!
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Old 17 June 2024, 20:00   #48
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Just accidentally stumbled upon this again...seems these guys went from Amiga 1st to Megadrive, N64...and finally PC "roguelite racing" "coming soon" on Steam (but that demo was 2 years ago...).

Wow...quite a trajectory
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Old 17 June 2024, 20:07   #49
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The cynic in me would say that they mopped up interest in the 'retro market' before releasing a retro-ish game on Steam. That being said it doesn't look half-bad
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Old 17 June 2024, 21:37   #50
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Originally Posted by dreadnought View Post
Just accidentally stumbled upon this again...seems these guys went from Amiga 1st to Megadrive, N64...and finally PC "roguelite racing" "coming soon" on Steam (but that demo was 2 years ago...).

Wow...quite a trajectory
So, what your saying is there's no Amiga version
Quite a bloody journey- pity no Miggy version- ah well...
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Old 17 June 2024, 22:33   #51
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The cynic in me would say that they mopped up interest in the 'retro market' before releasing a retro-ish game on Steam. That being said it doesn't look half-bad
Quite a lot of work just to muster up ‘some’ interest, the same cynic looking sideways at Bitbeamcannon!?

I just think they had they initial plans, but maybe interest wasn’t as high as they thought, and they then tried other platforms too, maybe their ambitions and thoughts of 000’s sales weren’t realistic and went back to the safest bet of developing for a PC platform.
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Old 18 June 2024, 05:18   #52
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I don't mind platform-changing all that much, but their style of making these wild jumps and not saying anything at all to the interested parties is a bit of a poor show.

Also, the PC game has not been released yet, it's been 2 years since the demo, so...next stop, PS6 & Switch 2?
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Old 18 June 2024, 06:14   #53
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I just think they had they initial plans, but maybe interest wasn’t as high as they thought, and they then tried other platforms too, maybe their ambitions and thoughts of 000’s sales weren’t realistic and went back to the safest bet of developing for a PC platform.
I'm sure they'll release the 'full retro version' soon after they finish the PC game, because it says so on the Steam page.

I hope they'll finish both versions soon, but let's just say that my optimism died in Babylonian times
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