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Old 17 June 2024, 17:31   #241
DisasterIncarna
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Old 17 June 2024, 17:37   #242
nikosidis
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Quote:
Originally Posted by h0ffman View Post
WHDLoad now available on itch.io
Sweet Thanks Hoffman and looking forward to play the game on my A4000

Edit: Whow, what a game Hoffman!! You really did it!! The music might be the best I heard in Amiga game and the game itself is first class! I play with dual pads on Playstation clone controller using Playstation to Amiga adapter. Left pad for stearing, right pad for shooting. This deserves a video! Maybe I can do that tomorrow. Thanks

Last edited by nikosidis; 17 June 2024 at 18:28.
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Old 17 June 2024, 18:34   #243
Dunny
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I'm not very good at twin-stick for reasons I'll not go into. Is it possible to play this one-handed with one joystick?
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Old 17 June 2024, 18:53   #244
h0ffman
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I'm not very good at twin-stick for reasons I'll not go into. Is it possible to play this one-handed with one joystick?
Sadly not, but you can independently configure move and shoot controls.

Code:
MOVE:	Keyboard                - Use the keyboard (WASD keys = default)
	Joystick Port 2         - Use a joystick or gamepad
	Abstraction Port 2      - Use an Abstraction dual-stick controller

SHOOT:	Keyboard                - Use the keyboard (CURSOR keys = default)
	Joystick Port 1         - Use a joystick or gamepad
	CD32 Buttons            - Use a CD32 gamepad in Port 2
	Mouse                   - Use a Mouse in Port 1 (LMB to shoot)
	Abstraction Port 2      - Use an Abstraction dual-stick controller
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Old 17 June 2024, 20:13   #245
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Is there a playable demo to try? Thanks.
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Old 17 June 2024, 20:56   #246
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Quote:
Originally Posted by h0ffman View Post
WHDLoad now available on itch.io
That's great, many thanks
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Old 17 June 2024, 22:04   #247
h0ffman
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Is there a playable demo to try? Thanks.
Afraid not. You could always hunt down a copy from a pirate BBS? When you find it, send a copy over, I need to complete my collection. Images of the file listing and where it was from as well please
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Old 17 June 2024, 23:13   #248
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OH.. and thanks everyone for the kind words. It's really great to see the response from it now people can actually play it.

Question is.. have you passed the two factor auth section yet???
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Old 17 June 2024, 23:20   #249
DisasterIncarna
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Question is.. have you passed the two factor auth section yet???

luckily we all know of an expert on twitch who sorts those things out.... his name slips my mind atm.
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Old 18 June 2024, 08:41   #250
mahen
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What a labor of love ! This is fantastic, Hoff ! Cannot believe you managed to display all those particles & effects. The soundtrack plays a major role, too. Wow wow wow <3

Edit : thanks so much for including the mod files in the update

Edit : such a dream on my dual-stick 1200-in-a-cabinet setup

Last edited by mahen; 18 June 2024 at 10:34.
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Old 18 June 2024, 11:53   #251
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Just congrats on this release!
The music is INCREDIBLE, it's hard to understand that a CD isn't playing.
Tested on A-1200+Pistor 32Lite the game runs from floppy without problems, leaving only a few glitches on video.
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Old 18 June 2024, 12:00   #252
mahen
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Oh BTW, in the readme, it is indicated that 6 channels are used for the music and 4 for the SFX. Isn't it the other way round (as the MODs are 4 voices) ?
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Old 18 June 2024, 12:24   #253
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Oh BTW, in the readme, it is indicated that 6 channels are used for the music and 4 for the SFX. Isn't it the other way round (as the MODs are 4 voices) ?
There are two separate mixing engines at play here.

SFX - Mixes 4 channels of sound into a single channel in real time.

Music - Produces sample loops from a separate 4 channel mod which are mixed at run-time. The result is effectively 6 channels of music.

So in terms of hardware channels, mod is using 3 and SFX is using 1.

Some file sizes for you...

Code:
collision box.mod   - 231,602
selecta menu.mod    - 630,040 
trilateral.mod      - 606,028 
victory march.mod   - 219,384
As you can see, there is no way those 600kb mods would fit in memory all at once with the game running. Even the 200kb ones would be a push. The samples are effectively rendered during playback and switched out when needed.

Edit: if you got to the content menu, the music player actually displays the two buffers which are mixed for music so you can see it happening.
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Old 18 June 2024, 12:36   #254
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WITCHCRAFT!!!!!

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Old 18 June 2024, 13:50   #255
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WITCHCRAFT!!!!!
I'd rather call it



Edit: Great... now I have an earworm [ Show youtube player ]
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Old 18 June 2024, 19:14   #256
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I made a video of the game running on my Amiga with CRT and Playstation clone controller that work with both pads.
[ Show youtube player ]
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Old 18 June 2024, 19:22   #257
h0ffman
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Nice one nikosidis! Now if only we could produce a bunch of those Playstation adapters which work with both sticks!!
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Old 18 June 2024, 19:30   #258
nikosidis
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Nice one nikosidis! Now if only we could produce a bunch of those Playstation adapters which work with both sticks!!
Hi Hoffman Thank you for the game and the comment. The problem is not the adapter but the pad itself. Original PS1 or 2 controllers do not work. There are also other PS controller clones I have that do not work. I wish I had a link to the controller I have but I do not. Bought it years ago on e-bay.

Edit: It looks a lot like this one. https://www.ebay.com/itm/284489304781?var=586055928656

I bought one so I will keep you informed. It will take awhile before it arrives though.

This is another Amiga game that work great and should be played with this kind of controller. https://nivrig.itch.io/rogue-declan-zero

Last edited by nikosidis; 18 June 2024 at 20:31.
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Old 18 June 2024, 21:20   #259
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Wow, the game is absolutely fantastic and a joy to play! It's funny I've never even heard of the original until the Amiga port was already late in the development, and then decided to just play it on Amiga with the CRT screen and essentially zero input lag. More than happy with how it turned out. Music is of course phenomenal, and looking at how large the music files are, I'm assuming samples are being synthesized dynamically in the similar way the EON music was done where the mod file size was similarly huge. There's so much going on here under the hood.

h0ffman, if I may suggest a small tweak, it would be to add the option to disable the player ship's exhaust particles. Because these particles look almost the same as the ship's bullets, it's can look like you're shooting at something even though you're not. With how much can be going on the screen, any improvement in readability could be welcome.
Another, probably much more difficult but cool thing to do, would be to add the online leaderboard in a way that Rogue Declan has. The game generates the code that you can type into a website, and there it's decoded into your online score. Even better you could maybe generate a QR code on the screen that can just be scanned with the phone to submit your score. A quick google search I just did shows that there is a game with source code available here that does exactly what I described: https://aminet.net/package/game/actio/spod

Last edited by Marconelly; 18 June 2024 at 21:26.
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Old 18 June 2024, 21:53   #260
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Boxed version arrived a few days ago, phenomenal game, worked like a charm on the 1200.

Then today's digi code arrived so threw the WHDLoad on Amikit PC aaaand .. it doesn't run. I'm an idiot, what going wrong here then?!

Loads into a screen of funny rainbows like it's unpacking/decrunching but never ends, for reference.
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