16 June 2024, 01:59 | #41 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,596
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This is so darn good so far!
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17 June 2024, 23:56 | #42 |
Registered User
Join Date: Feb 2024
Location: Canada
Posts: 42
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This is looking beautiful! Is the footage from A1200? What are your current performance expectations?
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18 June 2024, 07:33 | #43 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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ATM this is running on ECS winuae at 50 fps but it needs a lot of optimizing even to run at 25 fps with cycle exact.
There are a lot of small BOBs to draw, which takes a lot of time. But the BOBs are 3 color + black, and mainly either bees (blue/yellow) or moths (red). So, by picking palette indexes carefully (colors 1,2,3 and 4,8,12), it's possible to use half the current blits (2 bitplanes per alien instead of 4 bitplanes), because most aliens only use 2 bitplanes. I'll try that soon. Apart from that, the game is really doing well. Ship capture & double ship features are now working, so the logic of the game is nearly 100%. |
18 June 2024, 19:49 | #44 | |
Registered User
Join Date: Feb 2024
Location: Canada
Posts: 42
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Quote:
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18 June 2024, 23:06 | #45 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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I could use 2 bitplanes instead of 3 only for bees and moths, and also bosses (when they're it).
Not enough for 50 fps but it saves a lot of bandwidth for the same visuals! |
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