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Old 16 June 2024, 01:59   #41
saimon69
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This is so darn good so far!
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Old 17 June 2024, 23:56   #42
Marconelly
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This is looking beautiful! Is the footage from A1200? What are your current performance expectations?
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Old 18 June 2024, 07:33   #43
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ATM this is running on ECS winuae at 50 fps but it needs a lot of optimizing even to run at 25 fps with cycle exact.

There are a lot of small BOBs to draw, which takes a lot of time. But the BOBs are 3 color + black, and mainly either bees (blue/yellow) or moths (red). So, by picking palette indexes carefully (colors 1,2,3 and 4,8,12), it's possible to use half the current blits (2 bitplanes per alien instead of 4 bitplanes), because most aliens only use 2 bitplanes. I'll try that soon.

Apart from that, the game is really doing well. Ship capture & double ship features are now working, so the logic of the game is nearly 100%.
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Old 18 June 2024, 19:49   #44
Marconelly
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Quote:
Originally Posted by jotd View Post
There are a lot of small BOBs to draw, which takes a lot of time. But the BOBs are 3 color + black, and mainly either bees (blue/yellow) or moths (red). So, by picking palette indexes carefully (colors 1,2,3 and 4,8,12), it's possible to use half the current blits (2 bitplanes per alien instead of 4 bitplanes), because most aliens only use 2 bitplanes. I'll try that soon.
Yes, that should help a ton. Fingers crossed you get it working at 25FPS on regular A500 (and hopefully player ship movement could be pulled off at 50FPS)
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Old 18 June 2024, 23:06   #45
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I could use 2 bitplanes instead of 3 only for bees and moths, and also bosses (when they're it).
Not enough for 50 fps but it saves a lot of bandwidth for the same visuals!
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