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#1181 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 533
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Thanks!
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#1182 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 533
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@Karlos
Wow! Your up to 20MB+ for your Redux Zip now! You have been busy! Are the experimental new blue wall used now? They look cool which level are they on? |
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#1183 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,419
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Quote:
The blue accented quake style walls are in level C, which is being converted into the maintenance section of the orbital station. Last edited by Karlos; 05 May 2024 at 16:11. |
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#1184 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 533
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@Karlos
Is everything alright Karlos? We've not heard from you for a while! Are you taking a break from modding AB3D2 at the moment? I'm interested in demoing the game again this summer. Are there any updates incoming (2-player play)? |
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#1185 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,419
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Quote:
Generally there's only ever time to work on one thing at a time, either code or modding but rarely both except where adding features to support modding is the deal. |
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#1186 | |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 533
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Quote:
...I would have happily tested your Akiko work with a 030/50 cpu on the CD32 but if it doesn't add many FPS then I guess it's a no go? |
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#1187 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,419
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We don't know how it compares on 030/50 because the only testing was on 030/70.
It wasn't a TKG build we tested it was a purely synthetic benchmark. The only parts of the archive you need to play is the Game subdirectory. You can disregard the Editor subdirectory |
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#1188 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 533
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@Karlos
It's much more manageable with just the game folder! Just 13.8MB now! Cheers! ...still taking a while copying to Zip Disk likes it's 1996! ![]() |
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#1189 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,419
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Maybe I should split the repo into two. One for the game directory and one for all the editor and assets. The problem is there's a bit of an overlap between assets and game data, e.g. the level files.
Maybe I just need a makefile or something to export a game archive from it. |
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#1190 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,018
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Quote:
If you have the ability to test on a cd32 with an 030@50mhz the thread is here https://eab.abime.net/showthread.php?t=117632 would be interesting to see the results of the test. |
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#1191 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 676
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#1192 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,419
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That sounds like DevOps talk to me. Burn the heretic
![]() Right now I'd settle for just getting a bit of time to myself to do anything but it's proving elusive ![]() |
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