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Old 07 June 2024, 16:08   #1
mahen
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MIDI Invaders WIP

Hi guys & gals, been trying to code something recently.

I wanted to check if it were technically possible to have a game controlled by a MIDI keyboard on a modest Amiga setup - 030 AGA actually here.

I badly lack experience (no proper dev for 20 years) and am not sure if I can really commit, but here is a first test: MIDI Invaders 0.2

In this game, you have to enter chords notes with a MIDI keyboard at the right time (serial port). The "invaders" position represent the time left (before game over) and the invaders quantity the number of chords left (before level up). New notes and chords types, also inversions, are introduced progressively. (although I have not tested the code too much yet, ahah)

-> Obvious unimplemented thing is double buffering. I need to find a proper example of it. I am pretty sure too many things are sub-optimal - so the source code is also provided if you want to check !

Please let me know - if it works for you ! (I don't filter SYSEX yet) I use it with a Reface (CP) keyboard.


Last edited by mahen; 09 June 2024 at 16:37.
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Old 09 June 2024, 16:36   #2
mahen
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Some bugfixes... Some MIDI keyboards behave differently from mine...
Attached Files
File Type: zip Midi_Invaders0.2.4.zip (50.1 KB, 10 views)

Last edited by mahen; 09 June 2024 at 17:22.
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Old 09 June 2024, 21:58   #3
tolkien
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An interesting idea! I hope to can link a midi keyboard to my 1200 soon.
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