20 May 2024, 10:02 | #121 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
|
20 May 2024, 10:04 | #122 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,759
|
What will the box contain, real floppy disks or CD ISO with ADF?
|
20 May 2024, 10:06 | #123 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
|
21 May 2024, 15:22 | #124 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,759
|
In the new style Dweebee Dwee cases no less
|
23 May 2024, 10:53 | #125 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
|
23 May 2024, 10:55 | #126 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
Little WIP update as I work through all the sprites into June & July.
|
23 May 2024, 11:09 | #127 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
So cool! A 2024 release would be a fantastic present.
|
23 May 2024, 11:11 | #128 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
I will do my best for a Christmas release this year if I possibly can. It is a big game tho and because of that, the testing will take some time on top of everything else so it 'could' slip into 2025 as a worst case scenario
|
23 May 2024, 19:02 | #129 |
Registered User
Join Date: Sep 2018
Location: California
Posts: 356
|
I'd love to know your process, maybe in a nutshell if you don't mind writing something up? As an aspirational game developer myself (one day, maybe)
|
23 May 2024, 19:07 | #130 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,959
|
|
23 May 2024, 19:21 | #131 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
@tcd
|
23 May 2024, 19:40 | #132 | |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
Quote:
Firstly, you need to write or acquire a game engine that will enable you to create a given game for the intended target platform(s). Personally I start my game development journey with a game genre, title and mockup some very basic screen layouts on computer and paper. I write up a list of possible features to flesh out the design. This list can change as the development is ongoing. I then develop the concept ideas for the level themes and begin to design the maps and tiles. Once the mapping is complete (always a long task usually) I then move onto sprite design to align with and suit the mapped levels earlier. After that I chop everything up into game asset libraries. I usually work on the game sound at this point as it's a nice break from the above. Then I prepare the skeleton game code to get the titles and very basic game UI for front end working. Using all the assets I created earlier I code the game in stages starting with the main player, level stuff and all the enemies etc. Rinse and repeat that step many times... Then create the alpha and beta versions. Then testing with others. Go round the testing loop until as good as can be within machine limitations and original game plan and lists created early on. Publish game, tho this act involves many steps running in tandom with above which is another long list of instructions outside the scope of the above really. Let it out there and hope players like it. I pretty much do this for every game I've ever written on my own. In a game studio with a team it is not the same bag of fish really. Hope that helps as I am now off to drink wine and eat Last edited by AmigaDweeb; 23 May 2024 at 20:08. |
|
24 May 2024, 06:05 | #133 |
Registered User
Join Date: Sep 2018
Location: California
Posts: 356
|
Amazing! Thanks! Curious, which game engines have you used? Any that you'd recommend for a first timer?
|
24 May 2024, 07:39 | #134 | |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
Quote:
If I was starting out now as a first timer on Amiga, I would certainly consider using Scorpian Engine at the top of the list first. Developing for the Amiga platform otherwise would be a pretty extreme uphill climb for many, that would certainly stifle development without a lot of prior Amiga hardware knowledge upfront otherwise IMHO. The hardest part about developing any game is the level design fatigue that usually comes with it and kills the release plans of many. Sometimes you have to just work through that pain to reach the end. It's very hard at times that. Good Luck |
|
24 May 2024, 22:08 | #135 |
Registered User
Join Date: Sep 2018
Location: California
Posts: 356
|
Thanks! Sounds good, I'll take a look at the Scorpion engine. I may start out trying to write some silly useless game as a proof of concept. Game design could be fun if my ADHD allows me to finish a project.
|
25 May 2024, 20:57 | #136 |
Registered User
Join Date: Nov 2018
Location: Liverpool
Posts: 172
|
Game art is looking really good, can't wait to see it in motion!
|
25 May 2024, 21:39 | #137 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,694
|
I said it before, and I'll say it again.
This looks like a true AAA title. |
27 May 2024, 14:35 | #138 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
Thanks all I am currently refining the game sprites now thru to late June so they are the best that can be. Then I code it all up together pretty much.
|
30 May 2024, 08:44 | #139 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
Our hero has to defeat and tame Roar the dragon at Falkenberg Gorge.
|
30 May 2024, 10:34 | #140 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
|
Looks really nice!
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Wrong way back - CD32 Adventure | TCD | Amiga scene | 3 | 07 December 2022 12:44 |
Indivísion AGA MK3 Amiga 4000D CD32 | NunoUFO | MarketPlace | 7 | 28 September 2022 22:13 |
MARVIN`s MARV ADVENTURE AGA | plasmatron | support.WinUAE | 2 | 01 July 2011 17:31 |
Marvin's marvellous adventure AGA - which config | rsn8887 | support.Games | 9 | 25 November 2006 18:56 |
Marvin's Marvellous Adventure AGA | Walker | support.Games | 13 | 17 May 2002 18:51 |
|
|