19 May 2024, 19:41 | #21 |
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where is this iso to test? i'm interested for WinUAE even if, maybe, i not really needed because i can run easily every jotd games
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20 May 2024, 07:02 | #22 | |
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Quote:
Another thing I'm thinking are the scores. Do You think to use the NVRam option for CD32 ? |
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20 May 2024, 07:05 | #23 | |
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It's not finished, it's only for a first test on how it can be, but I think there are some things to improve and fix. Anyway I think Jotd shall release it as it deems appropriate. |
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20 May 2024, 07:43 | #24 |
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21 May 2024, 19:42 | #25 | |
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*edit* Just watched the video and note how he mentions that the Amiga port of DK and Moon Patrol feels snappier than the arcade. It's for sure the fact that MAME adds input lag when emulating games, while your ports don't. Last edited by Marconelly; 22 May 2024 at 01:26. |
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21 May 2024, 19:50 | #26 |
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This is possibile, just create an additional startup script for the same game.
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21 May 2024, 20:14 | #27 |
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I think the issue is that the main executable for DK500 has no support for command line params. Or at least I couldn't find any info about them. WHDLoad has tooltypes where you can change various parameters, but I was hoping to have a simple ADF for A500 with a different level order.
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02 June 2024, 23:18 | #28 |
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Yes DK500 has support for command line params
Code:
INVINCIBLE/S,INFLIVES/S,INFTIME/S, CHEATKEYS/S,STARTLIVES/K/N,STARTLEVEL/K/N,SKIPINTRO/S, CRAZYKONGLEVELS/S,NICEBARRELS/S [ Show youtube player ] |
03 June 2024, 10:39 | #29 |
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Oh my, that's looking amazing, Jotd! Galaga is one of my favourite arcade games ever and it's about time the original game was on the Amiga. Also I am so happy that you are working on a CD32 compilation of your games, I saw it on the 10 Minute Amiga Retro Cast!
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03 June 2024, 18:36 | #30 | |
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Quote:
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03 June 2024, 18:58 | #31 |
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03 June 2024, 19:14 | #32 | |
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https://jotd666.itch.io/arcade-classics-for-cd32 |
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03 June 2024, 19:31 | #33 | |
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Quote:
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03 June 2024, 20:54 | #34 | |
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Thank you so much for the DK500 command line params. |
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03 June 2024, 21:50 | #35 |
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no, it's because I didn't enable double buffering yet. ATM those are only BOBs, but I fear that the performance suffers on real hardware if I don't use sprites (which I'm planning to do at least for the player ship)
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03 June 2024, 22:12 | #36 |
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What is missing is Arcade version of Congo Bongo.
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04 June 2024, 00:04 | #37 |
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@jotd
in the inline doc, you should add che "close button" because people read, learn important notes and then close document and continue loading. |
04 June 2024, 07:45 | #38 |
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I'm not the one who creates those floppy menus. I hope the person will read it and maybe do something
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04 June 2024, 18:34 | #39 |
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ah ok, however very nice this new version of your compilation
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Yesterday, 23:27 | #40 |
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After a lot of hellish bugfixing sessions, new WIP video
[ Show youtube player ] |
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