19 May 2024, 00:25 | #1 |
Registered User
Join Date: Nov 2014
Location: England
Posts: 753
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5th Gear A500, good lord what a terrible game, why even bother?
Not going to beat around the bush, this is one of the most cruddiest games I've EVER had the misfortune of playing on such a wonder machine.
The play area is pathetic to the point you cannot go faster than an overweight snail carrying a suitcase as you will crash into everything because you cannot see what is coming. The game is also bugged as It's impossible to complete stage 3 and thanks to someone replying to my query about the ending I can officialy tell you that it just loops back to stage 1, no ending, nothing, even the c64 version has a completion screen, this really is the pits and if anyone can justify this game then I advise you to change the medication you are on! 5th Gear, Shit Game Time Review: [ Show youtube player ] |
19 May 2024, 00:29 | #2 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,962
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What... the hell. You drive vertically and there is just no vertical screen space at all.
This is the true definition of shit. It has really good ideas and then is built wrong anyway. This should have been amazing. |
19 May 2024, 00:30 | #3 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Never knew this game (I wonder why ) but there are good aspects:
- car looks very much like the one used in Spy Hunter - Car animation looks smooth - there are some shade effects (probably having to use EHB or a fully shaded 32 color palette just for that BUT - size of the screen is ridiculous - collision detection seems stupid & unforgiving, making the game frustrating & super hard. |
19 May 2024, 01:58 | #4 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,240
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lazy port? the c64 version has similar screenspace, i played the c64 version, didnt even know the Amiga had a version of its own, doesnt look like i missed much.
[ Show youtube player ] maybe they just copied what was done on the 8bits even if the 16bits could do better and show more? |
19 May 2024, 11:55 | #5 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,073
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A thoroughly mediocre £3 C64 game becomes a £20 Amiga game with an even smaller view area and even worse controls - decent shadow effects for the time though, the programmer mentions on Lemon that he did use EHB, well before most programmers were using it. Sadly Hewson had form for this - their 16-bit output was mostly conversions of 8-bit games, usually developed around the ST even into the 90s, often playing worse than the originals, and released at full price regardless of whether the original was a budget game or not. Paradroid 90, Future Basketball and Zarathrusta were pretty much their only 16-bit originals. No wonder they went bust relatively early in the 16-bit era.
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20 May 2024, 03:54 | #6 | |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,072
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