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Old 12 May 2024, 01:55   #161
nikosidis
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Originally Posted by demether View Post
Me too. My 600 and 1200 are waiting.
Same here 0 modem will be the best 2 player game on Amiga since SWOS
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Old 12 May 2024, 09:19   #162
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Quote:
Originally Posted by Tsak
Awesome man! Lovely stuff
Btw multiplayer (pvp via serial cable) is also coming soon!

WOAHHHHHH!!! I have my Null Modem cable ready to go!!! This is great news
WHAT ? .It will be... ?
Y O U H O U U U U U U U !!!
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Old 12 May 2024, 12:47   #163
Cris1997XX
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So it will support multiplayer? Amazing!
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Old 12 May 2024, 22:32   #164
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Originally Posted by utri007 View Post
All the glory to those who are developing this game, but from my perspective, it would only be interesting if there were an A500 version of Doom 1. Has more than the first level been created?
No, just the first level. But without any objects, enemies e.t.c. included. Until elevation is fully implemented there is not much point in doing more. KK did this just to showcase that the feature is actually there. Other than that, the Dread SDKs are free, so anyone can attempt to do a port of Doom on a500 if they wish so.

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Does it use Doom Level editor?
Yes, uses Doom builder but with custom configurations. So you can't just load and run Doom maps like that. You need to edit them to the engine's specifics.

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So it will support multiplayer? Amazing!
Dread engine already supports this. But multiplayer for Grind was not tested or updated. That is up until recently
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Old 13 May 2024, 08:11   #165
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You are doing amazing work with this, Tsak.. Kudos..
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Old 13 May 2024, 18:34   #166
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Yes, uses Doom builder but with custom configurations. So you can't just load and run Doom maps like that. You need to edit them to the engine's specifics.
Once it is out it would be great if you (or somebody else) could release the specifications/configurations I've tinkered with DoomBuilder over the years and it would be great to be able to create levels again.
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Old 13 May 2024, 19:00   #167
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You are doing amazing work with this, Tsak.. Kudos..
Thanks man!

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Once it is out it would be great if you (or somebody else) could release the specifications/configurations I've tinkered with DoomBuilder over the years and it would be great to be able to create levels again.
The Doom Builder configurations are already out as part of the free Dread SDKs
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Old 13 May 2024, 19:07   #168
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The Doom Builder configurations are already out as part of the free Dread SDKs
Oh neat Links for a busy and lazy person please

Edit: I hope you saw MVG's shoutout to Grind in his latest video (at around 14:25) [ Show youtube player ]
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Old 13 May 2024, 19:13   #169
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Originally Posted by TCD View Post
Oh neat Links for a busy and lazy person please

Edit: I hope you saw MVG's shoutout to Grind in his latest video (at around 14:25) [ Show youtube player ]
Here's the entire source drop : https://github.com/Krzysiek-K/Dread-source-drop

The SDK releases are inside the 'releases' folder, while configurations are within any of the SDKs.
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Old 13 May 2024, 19:38   #170
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Thank you
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Old 13 May 2024, 21:23   #171
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Originally Posted by Tsak View Post
Yes, uses Doom builder but with custom configurations. So you can't just load and run Doom maps like that. You need to edit them to the engine's specifics.
I is it possible run these maps with lets say ADoom? Thanks!
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Old 13 May 2024, 22:53   #172
Tsak
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I is it possible run these maps with lets say ADoom? Thanks!
Not unless you heavily edit the maps with a supported Doom configuration (I guess). But then again none has tried yet.
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Old 15 May 2024, 14:01   #173
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In case anyone missed it, Grind 0.3 was featured on Modern Vintage Gamers latest Video("Doom didn't kill the Amiga...Wolfenstein 3D did") - Starts at 14:27 but the video itself is well worth watching: [ Show youtube player ]
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Old 15 May 2024, 19:51   #174
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Love it that Legends of Valour was featured - I got nowhere in that game bitd but was fascinated by it.
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Old 15 May 2024, 20:39   #175
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[QUOTE=lmimmfn;1684495]In case anyone missed it, Grind 0.3 was featured on Modern Vintage Gamers latest Video("Doom didn't kill the Amiga...Wolfenstein 3D did") - Starts at 14:27 but the video itself is well worth watching 8><__


Yea thanx, I saw it like 4 posts ago ;-)
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Old 16 May 2024, 03:27   #176
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[QUOTE=eXeler0;1684569]
Quote:
Originally Posted by lmimmfn View Post
In case anyone missed it, Grind 0.3 was featured on Modern Vintage Gamers latest Video("Doom didn't kill the Amiga...Wolfenstein 3D did") - Starts at 14:27 but the video itself is well worth watching 8><__


Yea thanx, I saw it like 4 posts ago ;-)
Oh my mistake, no malice intended, I missed TCD's post as MVGs video only appeared on my feed when I posted. All kudos to TCD for origionally posting the link
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Old 16 May 2024, 17:31   #177
Cris1997XX
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Originally Posted by lmimmfn View Post
In case anyone missed it, Grind 0.3 was featured on Modern Vintage Gamers latest Video("Doom didn't kill the Amiga...Wolfenstein 3D did") - Starts at 14:27 but the video itself is well worth watching 8><__


Yea thanx, I saw it like 4 posts ago ;-)
"Doom didn't kill the Amiga...Wolfenstein 3D did" What kinda title is that? Wolfenstein 3D runs pretty well on a stock Amiga 1200, so I'd imagine it would still be a decent A500 game if it used an engine more akin to Dread/Grind

Last edited by Cris1997XX; 16 May 2024 at 20:28.
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Old 16 May 2024, 17:48   #178
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"Doom didn't kill the Amiga...Wolfenstein 3D did" What kinda title is that?
It's just clickbait nonsense.
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Old 16 May 2024, 18:41   #179
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Wolfenstein 3D runs pretty well on a stock Amiga 1200, so I'd imagine it would still be a decent A500 game if it used an engine more akin to Dread/Grind
Does anybody know when the first Wolfenstein 3D port for Amiga came out?
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Old 16 May 2024, 20:26   #180
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Wolfenstein 3D runs pretty well on a stock Amiga 1200, so I'd imagine it would still be a decent A500 game if it used an engine more akin to Dread/Grind
I think somethings should be put into perspective, hoe long after the release of Wolfenstein (May 5, 1992) did you get it for Amiga?
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