27 November 2023, 10:05 | #181 | |
Inviyya Dude!
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Quote:
Well, releasing the game on the 10th of December is the ambition. Price will probably be around 10 euros. But let's see if I can really make it in time. Maybe one or two weeks later then. And yes, it's DPF... Last edited by Tigerskunk; 27 November 2023 at 12:18. |
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30 November 2023, 09:55 | #182 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
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Unfortunately, I cannot keep that 10th of December release date. A nasty scrolling bug showed itself while testing. Only happens late in a level, and only in the longer ones. So that's why I didn't notice it more early.
So, game will take some more time to cook. |
30 November 2023, 11:30 | #183 |
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Thanks for the update... certainly it is better to have found it now than later...
We'll wait a few more days/weeks, don't worry and keep up the great work! |
30 November 2023, 11:51 | #184 |
Inviyya Dude!
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26 February 2024, 17:26 | #185 | |
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06 March 2024, 21:22 | #186 |
Inviyya Dude!
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Hey Guys (and especially lionagony ),
on this Sunday at 7PM, I will be on Amiga Bill's show where he will have a shot at the Krogharr Demo. Which is in the final rows of being finished, but there are still a few little bugs and some gameplay that needs to be polished, so it will probably be released in the week after that... With me there will be our forum legend Roondar, who helped me immensely on several coding issues, and is the author of the genius sound mixer tool which is included in more and more current game projects. Anyway, hope to see lots of you people there in the chat... Will be fun. Love, Michael/Tigerskunk |
06 March 2024, 23:58 | #187 |
Super Member
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Great news! I see the life bar at the top now says beer
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07 March 2024, 03:16 | #188 |
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Excellent mate, well done on the milestone, many congrats!!!, and looking forward to seeing the gsme and yourselves on Amiga Bill's stream on Sunday.
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07 March 2024, 11:48 | #189 | |
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07 March 2024, 17:17 | #190 |
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Awesome, looking forward to buying my first Amiga game of 2024.
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11 March 2024, 01:17 | #191 |
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Location: Italy
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From what I've seen in the Amiga Bill stream this game took a lot of inspiration from DaemonClaw by BitBeam Cannon. Expecially regarding the flying powerups and the uppercut jumps.
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11 March 2024, 10:26 | #192 | |
Inviyya Dude!
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Plus, if you check my FB page, you can see that I had mockups of this already around 2018/19. See here... [ Show youtube player ] |
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11 March 2024, 11:15 | #193 |
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Them are some kicks! Literally exploding your enemies into parts
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11 March 2024, 16:21 | #194 | |
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11 March 2024, 16:58 | #195 |
Inviyya Dude!
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15 March 2024, 20:36 | #196 | |
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04 April 2024, 00:24 | #197 | |
Jackie Chan
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Quote:
The intent here was to develop a water colour aesthetic. I like the graphics overall but of course tastes may vary. |
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04 April 2024, 09:45 | #198 |
Inviyya Dude!
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Well, in the end I have to find my own way of how to design those things. I am not Capcom. But a good part of the fun with this is finding your own style.
My inspiration for the character is more in the vein of Yie Ar Kung Fu and other early Konami arcade stuff here. Anyway, I feel flattered that my little homebrew game is compared to these all time greats here. |
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