16 March 2024, 09:08 | #121 |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 426
|
In the sense that Chess is a memorization game, you simply have to learn every possible combination of the board.
RD is entirely predictable, you mostly die because of something you couldn't possibly know in advance and can only learn through dying (or just sheer guesswork). Dark Souls and it's ilk are hard and it's certainly necessary to learn enemy attacks (as is is in most games), but you can usually take a somewhat defensive approach to combat and use the time to learn. It's not really the same thing. |
16 March 2024, 09:55 | #122 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,073
|
Without being familiar with Dark Souls, it sounds distinct from Rick Dangerous. Learning attack patterns in the heat of the moment is a part of almost any 2D platformer or shoot 'em up, and many other genres to an extent. Learning specifically which harmless-looking piece of ground is going to collapse when you walk on it, or which piece of benign looking wall has a motion-triggered dagger behind it, is where it potentially crosses into pure memory-test.
|
16 March 2024, 10:05 | #123 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,916
|
As an additional note: "Die and retry" sounds like the core principle of any action based game (and also a good amount of non-action based games). Rick Dangerous is pretty unique with its... erm... not predictable gameplay mechanics.
|
16 March 2024, 21:34 | #124 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,508
|
Yeah that sum it up.
Well you should be. Diying and retrying is the core concept of this game. Because you are supposed to die a million of time. Not just a couple of time but really much more. The game is based around diying and retrying. Last edited by sokolovic; 16 March 2024 at 21:40. |
17 March 2024, 21:43 | #125 | |
Registered User
Join Date: Jul 2009
Location: Lala Land
Posts: 601
|
Quote:
I like the die and retry classification. There's a huge amount of games out there that have this mechanic and I've never known what to call it. The Kings Quest games made it fun if I recall correctly, with fun endings where you had to reload and people try them all out replaying it today. Looking great and looking terrible is an interesting thing. I look at retro games that have been upgraded with modernised graphics and the enhanced graphics looks awful to me. The older pixelated graphics still look great and playable. |
|
30 March 2024, 09:56 | #126 |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
|
Extreme Violence is an amazing game, that doesn't look fantastic. Same with a fair few PD games I suppose.
James Pond looks great, fantastic music. But it isn't the best game in the world. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The 12-Hour Terrible Amiga Games Marathon fundraising stream - 26th June 2022 | Graham Humphrey | Amiga scene | 6 | 04 July 2022 15:26 |
Amiga Games: Great Music, Shame About The Game! | lordofchaos | Retrogaming General Discussion | 17 | 24 June 2019 09:06 |
The Worst Amiga Games Thread! | Tim Janssen | Nostalgia & memories | 323 | 29 March 2016 19:05 |
Games that were great on the Amiga and were ~equal on the ST. | Tolismlf | Nostalgia & memories | 52 | 03 August 2006 23:07 |
Worst Problems With Amiga Games | CodyJarrett | Nostalgia & memories | 11 | 12 December 2001 19:38 |
|
|