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Old 23 March 2024, 10:26   #21
ancalimon
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I remember trying to promote the screen to a CGX screen on CVisionPPC. It ran mindblowingly fast but had weird bugs making the game unplayable. (maybe no text and missing parts. I don't remember exactly)
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Old 13 May 2024, 15:32   #22
Reynolds
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Wonder if this game could be WHD-ified with the benefit of speed-up but no gfx issues at all...? BTW as I saw in this thread there should be at least one installer for it, albeit the whdload.de site doesn't mentions SC2000 at all...
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Old 13 May 2024, 21:29   #23
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Wonder if this game could be WHD-ified with the benefit of speed-up but no gfx issues at all...? BTW as I saw in this thread there should be at least one installer for it, albeit the whdload.de site doesn't mentions SC2000 at all...
Aladin has a generic whdload install in his folder in Non Tosec Games on the ftp.
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Old 18 May 2024, 20:36   #24
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Presumably there are some routines using the blitter directly, so they don't show up on RTG screens. Wasn't there an RTG patch for it at some point though? I have vague memories of it but can't find it with a quick search. A WHDLoad slave probably isn't a great approach though - wouldn't it essentially rule out RTG use? A stand-alone patch would probably be best.

As mentioned above, especially on RTG, running the Mac version in an emulator is a much better experience than the Amiga native version.
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Old 19 May 2024, 01:06   #25
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In AGA mode, either Fblit or Thor's P96 Native driver is essential to get this game run at decent speed, but still, the Mac version via Shapeshifter+MuEVD video driver is little bit faster.
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Old 19 May 2024, 21:34   #26
DisasterIncarna
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In AGA mode, either Fblit or Thor's P96 Native driver is essential to get this game run at decent speed, but still, the Mac version via Shapeshifter+MuEVD video driver is little bit faster.

not sure about the mac, but i think the amiga version has a hard window size limit?

when i did manage to force a different screen mode the window couldnt be dragged down to make use of the small extra vertical space. also not sure what i messed up but the part where you see news reports i just had blank black bits and couldnt read anything, possibly rtg problems on my end.
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Old 20 May 2024, 12:35   #27
Whitesnake
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In AGA mode, either Fblit or Thor's P96 Native driver is essential to get this game run at decent speed, but still, the Mac version via Shapeshifter+MuEVD video driver is little bit faster.
There is an open source remake of Sim City 2000 (OpenSC2K) but I suspect it would end up requiring specs that 10 Amiga users have so probably not worthwhile.

It's a shame there isn't a version that can run at least equal the Mac version in performance, I'm not really interested in running a Mac environment for a game that is mostly there on Amiga even if a bit sluggish.

I always wanted a port of Sim Tower for Amiga back in the day, That game was available on different platforms too like 68k Mac, 3DO and Saturn. I felt like the Sim series of games started getting into their stride just as the Amiga started to decline.
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