09 February 2024, 15:59 | #441 | |
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Quote:
This Glitch was fixed in the latest update by the wonderful Prototron |
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09 February 2024, 17:08 | #442 |
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Where can I I get the latest WHD load, all the links I am finding seem to be for the older version with the bugs.
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09 February 2024, 17:10 | #443 |
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09 February 2024, 17:40 | #444 | |
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Quote:
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09 February 2024, 19:09 | #445 |
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Excellent thanks, graphics bug seem fixed alright!
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09 February 2024, 22:43 | #446 | |
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you absolute bloody legend you gave me a right laugh i did also grab the bottle of tennent's! the irn bru can looked very realistic too!
please add some haggis Quote:
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09 February 2024, 23:02 | #447 | |
PascalDe73
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Hi Brick Nash, Torti has right, on my Real A1200 too the bug is resolved with Your latest version Many thanks for that. Best regards, Pascal |
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10 February 2024, 15:48 | #448 |
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i know this is built on top of code that existed for 30 years but i found that you can get rid of basically every opponent just by cornering them out of screen now i am no genius or coder but i feel like the baddies don't try to hit you unless they show up on screen is this possible?
i went through the game just by punching at the borders |
10 February 2024, 16:31 | #449 |
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do we need a whdload installer or is there something useable with that new version already?
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10 February 2024, 18:01 | #450 | |
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Quote:
The game works properly on following system: - A1200 Blizzard 1230 - A1200 Blizzard 1260/PPC (Use NOCACHE for correct speed) - MiST fpga Minimig core 020 64MB - Apollo V4SA OS 3.9/Coffin rom No problem. |
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10 February 2024, 18:32 | #451 |
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10 February 2024, 18:34 | #452 |
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10 February 2024, 18:37 | #453 |
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10 February 2024, 21:25 | #454 | |
PascalDe73
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Quote:
Hi JOTD, Torti already make a good works with his slave. But maybe it will be better to have an official WHDLoad support for this enhanced version. I made some tests till the end of Round 3 with this latest version and all seems to works now. Test was made With my A1200 GVP Turbo+II 68030@ 40 MHZ with 32 MB Fast Ram Best regards, Pascal |
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10 February 2024, 21:29 | #455 |
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To be fair to @Brick Nash this version is for the stock A600? If you're running this on something that is accelerated eg Pistorm, just use the MAME version as that works well.
I feel all these issues keep from enjoying the game as intended and prevents him setting himself free from this. I noticed despite saying he isn't planning to update, there was several updates to his credit. |
10 February 2024, 23:03 | #456 |
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Would this engine be easy to adapt for SNK-Prisoner Of War? Obviously P.O.W requires 3 buttons for input
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11 February 2024, 02:08 | #457 | |
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(and a recent WHDLoad exe version) Check if you use the latest Final Fight Enhanced version. https://drive.google.com/drive/folde...wD7xtn-zmtPPe0 Tested successfully on WinUAE, A4000, Minimig FPGA. I did this also, so JOTD could focus his Mind on the Amiga Donkey Kong Port greez, Torti Last edited by Torti-the-Smurf; 11 February 2024 at 03:24. Reason: adding link for the most recent FFE version |
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11 February 2024, 06:46 | #458 | |
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Quote:
Issue I noticed still is the energy bars of the enemies still glitches often during game. |
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11 February 2024, 08:46 | #459 | |
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Any good game deserves an official WHDLoad slave. (and I sometimes wish they would not waste time to do slaves for terrible games) |
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11 February 2024, 09:17 | #460 |
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is MAME smooth enough with a pistorm? Probably with RTG.
about the whdload slave, I'd rather help BrickNash to fix the speed in the original game, which is not a big issue most of the time. Games running at 25Hz expect that they are updated every 2 frames. If the workload is too light at times, the game is updated at 50Hz there, causing temporary speedups. You have to keep count of the VBL interrupts and if you're called too soon, wait 1 vblank. That's how I regulated the speed of a lot of old games. |
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