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Old 27 June 2021, 19:53   #141
RoniWorlds
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Has anyone managed to fire it on the ECS or has it not been released yet?
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Old 22 October 2023, 12:46   #142
mahen
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Hi everyone ! Yeah, one of my favorites as well !
Would it be possible to implement CAMD output to use an external MIDI device like a Sound Canvas ? :-)
Well, would not be useful to most ppl, though
Cheers !
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Old 22 October 2023, 15:46   #143
mahen
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Oh, I have another question !
Is it possible to specify an audio rate above 11 KHz ? (I get this value on the terminal although I did select 28 KHz in the AHI config)
cheers
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Old 22 October 2023, 21:41   #144
derSammler
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Given the last version was from 2014, I doubt this port is still being maintained. But it works with no issues the way it is.

Quote:
Originally Posted by RoniWorlds View Post
Has anyone managed to fire it on the ECS or has it not been released yet?
Yes, works fine on ECS. Looks worse than e.g. ADoom, however, but that's probably because the assets are not as suitable for a color-downgrade as the ones from DOOM. Still, if ECS is all you have, it's very playable.
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Old 24 October 2023, 00:07   #145
pipper
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I gave it a go at https://github.com/mheyer32/ROTT
Some time ago. I made it compile with Bebbo’s GCC toolchain, fixed some issues and attempted some optimizations. In particular it fixed a bug when using CAMDoomSound with ROTT for MIDI playback.

https://github.com/mheyer32/camd_tools
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Old 29 October 2023, 02:55   #146
GWhizz
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Great
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Old 29 October 2023, 03:05   #147
GWhizz
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Cool good work
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Old 30 October 2023, 18:54   #148
mahen
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Thanks you ! Got the build in the Zone, it works perfectly, thx !
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Old 30 October 2023, 19:08   #149
utri007
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Quote:
Originally Posted by pipper View Post
I gave it a go at https://github.com/mheyer32/ROTT
Some time ago. I made it compile with Bebbo’s GCC toolchain, fixed some issues and attempted some optimizations. In particular it fixed a bug when using CAMDoomSound with ROTT for MIDI playback.

https://github.com/mheyer32/camd_tools
Is your build downloadable some where?
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Old 01 November 2023, 18:51   #150
utri007
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Another question.

Minimum CPU Class Required: Intel i386 DX
Minimum OS Class Required: PC/MS-DOS 5.0
Minimum RAM Required: 4 MB

Those are x86 system requirements. Why Amiga port requires 16mb ram? 4 x more than DOS version?
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Old 01 November 2023, 18:56   #151
derSammler
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Because the framebuffer needs memory (PC has extra memory on the VGA card), the MIDI intruments need extra memory (PC does not need that, since the sound card does all the work), etc.

Why even ask? If you don't have that "much" fast ram, chances are the rest of the system is too slow to run the game anyway.
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Old 01 November 2023, 20:51   #152
utri007
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Quote:
Originally Posted by derSammler View Post

Why even ask? If you don't have that "much" fast ram, chances are the rest of the system is too slow to run the game anyway.
Weird question with some sort of suppose. But thanks for a answer anyway. It might be answer only partially, as other games like Doom, Hexen, Heretic or Duke 3D, Blood or Shadow warrior doesn't have that kind of increase to system requirements.

Last edited by utri007; 01 November 2023 at 23:31.
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Old 02 November 2023, 15:15   #153
mahen
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Quote:
Originally Posted by utri007 View Post
Is your build downloadable some where?

Here : https://ftp.grandis.nu/turran/FTP/Th.../_2020/ROTT%20[Lantus'%20ROTT%20port%20recompiled%20and%20fixed%20for%20proper%20MIDI%20playback.].exe
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Old 02 November 2023, 16:44   #154
utri007
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Quote:
Originally Posted by torturedutopian View Post
Here : https://ftp.grandis.nu/turran/FTP/Th.../_2020/ROTT%20[Lantus'%20ROTT%20port%20recompiled%20and%20fixed%20for%20proper%20MIDI%20playback.].exe
Thanks, but I got impression that pipper has also compiled it with some fixes and optimizations.
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Old 02 November 2023, 19:22   #155
pipper
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I uploaded my build to the Zone. I did not give it much testing, though. YMMV.
Use the icons that came with MVG's ROTT archive.
The tooltypes determine the type of rendering
'EHB' : 64 color ECS rendering (works on AGA, too)
'AGA': 256 color AGA rendering
'CGX': 256 RTG rendering
there's also
'INDIVISION' but I don't know if that works and have no way to test
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Old 02 November 2023, 23:37   #156
utri007
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Quote:
Originally Posted by pipper View Post
I uploaded my build to the Zone. I did not give it much testing, though. YMMV.
Thanks!

Tested it, ROTT060.exe works just fine with AGA and 68060 / 64mb ram. I have RTG and latest Picasso96 installed, but I couldn't get it work. It is almost like it wouldn't open screen at all? Should it work or is it just for CGX?

My original intent was test it with my CDTV / 68020 / 68882 /11,5mb ram, as original DOS requirements was only 386 / 4mb ram and lots of render quality settings in game. This version starts with EHB and NOSOUND switches, after few moments "no signal" on TV, then few seconds more and signal is back, but just black screen.
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